Issue from #400 again.
The contagion part of creature.tick was moved into a standalone function without any tests.
Playtesting has revealed a variable neds to be passed in for player object.
Oh to have refactoring toolss to catch this stuff!
Still - after 2 years, the legacy code has finally started to bite.
It took far longer than expected to get here and has been much more sudden in impact. Neat!
Issue from #400 again. The contagion part of creature.tick was moved into a standalone function without any tests. Playtesting has revealed a variable neds to be passed in for player object. Oh to have refactoring toolss to catch this stuff!
Still - after 2 years, the legacy code has finally started to bite. It took far longer than expected to get here and has been much more sudden in impact. Neat!
The fun thing is I still want to finish this