Another bug from the work on issue #400
There's a check on whether an exit has an exitaction.
If it does, the exit is not usable.
This code includes a check if !useexitacttion ¦¦ exitaction ==""
This (I believe) is wrong, if exitaction =="" then it should be usable.
The == should be replaced with a !=
Chances are this bug is a reason for a seeming drop in performance recently.
There's a good chance this or a similar bug is somewhat related to creatures taking to long to get anywhere
Another bug from the work on issue #400 There's a check on whether an exit has an exitaction. If it does, the exit is not usable. This code includes a check if !useexitacttion ¦¦ exitaction =="" This (I believe) is wrong, if exitaction =="" then it should be usable. The == should be replaced with a !=
Chances are this bug is a reason for a seeming drop in performance recently. There's a good chance this or a similar bug is somewhat related to creatures taking to long to get anywhere