scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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implement "chase" / "run after" #410

Open scrom opened 8 years ago

scrom commented 8 years ago

this should be a combination of follow/run. Like 'follow' but only consume half-ticks (e.g. game/creature tick only happens every 2 run-related actions.

At the moment, "run" is no faster than a normal navigation move so this needs sorting too. Need to ensure that infinite running still causes ticks to occur.

In addition, run (and climb) related verbs should increase tiredness at a double rate (I considered triple but double should be fine.)