the destroy screen mission should "fail" if the player does destroy the screen and "pass" if they don't.
As part of playtesting this I realised that the players health was reduced as expected but the screen didn't flash to register an injury from completing the mission.
This needs fixing - rather than calling "reduceHP" from "updateHealth", if the HP change is negative, we should call the standard "player.hurt"
the destroy screen mission should "fail" if the player does destroy the screen and "pass" if they don't.
As part of playtesting this I realised that the players health was reduced as expected but the screen didn't flash to register an injury from completing the mission.
This needs fixing - rather than calling "reduceHP" from "updateHealth", if the HP change is negative, we should call the standard "player.hurt"