scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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after time rebalancing, game ticks can get a bit chaotic #436

Closed scrom closed 8 years ago

scrom commented 8 years ago

e.g. game tick with fully escalated zombieism when healing a creature is a bit haywire

You use a first aid kit to heal Wayne Stanford. You manage to stop him bleeding. He seems much better but would benefit from a rest. Wayne Stanford bites you. You feel weaker. He's hurt. He's dying.He bites you. You feel weaker.

He's dead. Now you can steal all his stuff. He's is dead. Now you can steal all his stuff.You feel weaker. You're bleeding. You feel weaker.

scrom commented 8 years ago

most of this is now significantly cleaned up (although playtesting is needed).

repetition of the phrase "you feel weaker" still needs to be resolved though.

scrom commented 8 years ago

there's a lot more work here. anything that is repeated against the player in creature.tick should be reported once but with detail. e.g. x bites you twice.

scrom commented 8 years ago

issue #437 addressed the biting twice issue. "You feel weaker" repetition is now resolved with different messaging when player has been injured by an attacker.