After a (difficult to reach) play test, mission.endgame throws an error:
ERROR! During game tick. (Useraction: "wait"). Error message/stack: ReferenceError: resultString is not defined
Oct 23 12:15:18 mvta app/web.1: at Player.self.endGame (/app/js/server/player.js:4951:20)
Oct 23 12:15:18 mvta app/web.1: at Mission.self.processReward (/app/js/server/mission.js:253:61)
Oct 23 12:15:18 mvta app/web.1: at MissionController.self.processMissionState (/app/js/server/missioncontroller.js:120:40)
Oct 23 12:15:18 mvta app/web.1: at MissionController.self.updateMissions (/app/js/server/missioncontroller.js:230:38)
Oct 23 12:15:18 mvta app/web.1: at Map.self.updateMissions (/app/js/server/map.js:732:39)
After a (difficult to reach) play test, mission.endgame throws an error:
ERROR! During game tick. (Useraction: "wait"). Error message/stack: ReferenceError: resultString is not defined Oct 23 12:15:18 mvta app/web.1: at Player.self.endGame (/app/js/server/player.js:4951:20) Oct 23 12:15:18 mvta app/web.1: at Mission.self.processReward (/app/js/server/mission.js:253:61) Oct 23 12:15:18 mvta app/web.1: at MissionController.self.processMissionState (/app/js/server/missioncontroller.js:120:40) Oct 23 12:15:18 mvta app/web.1: at MissionController.self.updateMissions (/app/js/server/missioncontroller.js:230:38) Oct 23 12:15:18 mvta app/web.1: at Map.self.updateMissions (/app/js/server/map.js:732:39)