dialogue with characters starts missions but they're not shown in player status as they're static, only the main portable missions are.
this needs work as the easter egg hidden missions should not be shown, nor should events
may need to work out which should be flagged and when
(likely anything with a conversation state > 0 would be a start)
dialogue with characters starts missions but they're not shown in player status as they're static, only the main portable missions are.
this needs work as the easter egg hidden missions should not be shown, nor should events may need to work out which should be flagged and when (likely anything with a conversation state > 0 would be a start)