limit what actions a player can take to basic survival
npcs will already not talk to an over-aggressive player
if aggression gets too high, player should pass out / go beserk or similar
(beserking would make most sense - randomly lash out at anyone nearby and keep escalating until going somewhere to rest)
limit what actions a player can take to basic survival npcs will already not talk to an over-aggressive player
if aggression gets too high, player should pass out / go beserk or similar (beserking would make most sense - randomly lash out at anyone nearby and keep escalating until going somewhere to rest)