scrom / Experiments

a NodeJS text adventure - deliberately coded badly to re-experience the pain of legacy code
http://mvta.herokuapp.com/
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Change player / game dynamic when player aggression gets very high #497

Open scrom opened 8 years ago

scrom commented 8 years ago

limit what actions a player can take to basic survival npcs will already not talk to an over-aggressive player

if aggression gets too high, player should pass out / go beserk or similar (beserking would make most sense - randomly lash out at anyone nearby and keep escalating until going somewhere to rest)