Creature smalltalk - should respond to 'how are you', how's things, how's work etc.
It'd be fun if some missions could only be triggered like this but probably too obscure
also respond to 'do you want' or 'would you like' or 'have some' - what do you know about, tell me about, do you know, do you like - do you know where, have you seen, where's - can you help me x, can you tell me - will you x, can you, please - play, kill, hit, fight, buy, get, steal, etc (the usual verbs) - (how) can I help you - do you need - I heard x, what do you think about, - what happened to, did you see, have you noticed, - is there any - what's wrong with, why is - how can i, how do i - what do you do, what's your job - who is friendly, who can i trust - how long have you been here - are you happy, do you enjoy - what do/can i do with - do you have any jobs
if creatures are hungry they should ask for food if talking (raises affinity) - if creatures have not spoken to player they should introduce themselves (and possibly what they do) when greeted - if player engages in small talk (2-3 non self serving questions), affinity should go up (by max 1)
once affinity is at follow levels, creatures should as if they can stick around for a while - would also be fun to implement a primitive turing machine
based on names or keywords, creatures should recommend who else to talk to for missions
Creature smalltalk - should respond to 'how are you', how's things, how's work etc.
It'd be fun if some missions could only be triggered like this but probably too obscure