scscgit / TukeQuest

School project made in Java using libGDX for a game development course
Apache License 2.0
0 stars 2 forks source link

Implement a better Player Sprint mechanism. When bouncing from a wall, he will get accelerated if he is currently sprinting. This includes visual representation. He can also slow down on ground faster. #32

Closed scscgit closed 7 years ago

scscgit commented 7 years ago

Visual representation can be implemented using a rotation. Here is a torque example website that may be useful.

scscgit commented 7 years ago

If he jumps during a sprint (maybe the wall bounce isn't important), he should display particle-like effect of assembler instructions flying from him. This was decided upon a meeting based on first demo playtesting as a critical feature.

scscgit commented 7 years ago

Implemented particle system that reacts to sprint, it should display flying assembler instructions or similar images instead of the flame though.

scscgit commented 7 years ago

This feature can be further improved by adding more particle images.