Hey there, so I have this model which has 4 different textures (same model shared between 4 different-colored characters). I seem to be only able to extract the first textures. Though, when fiddling around in the texture/palette viewer, I can see all of them. I thought I would take a screen capture of it and use it as if, but there's this black outline which is covering a pixel all around the image, resulting in a 62x62 texture instead of a 64x64.
Is there anyway to export all different textures from a .nbstx? And optionally, would it be possible for the texture viewer not to cover part of the texture? Thanks.
Hey there, so I have this model which has 4 different textures (same model shared between 4 different-colored characters). I seem to be only able to extract the first textures. Though, when fiddling around in the texture/palette viewer, I can see all of them. I thought I would take a screen capture of it and use it as if, but there's this black outline which is covering a pixel all around the image, resulting in a 62x62 texture instead of a 64x64.
Is there anyway to export all different textures from a .nbstx? And optionally, would it be possible for the texture viewer not to cover part of the texture? Thanks.