Closed mariomadproductions closed 5 years ago
This is because, AFAICT, they aren't used in the model file. Actually, they don't have to used, but the model file needs to declare a material for them before we create an image file for that material.
In addition to producing only the necessary files, this strategy also sidesteps a conceptual problem. To get an image file, you generally need a texture, and a palette to tell you what the colors in the texture are. The texture<->palette relationship is many-to-many and there's not a sure-fire way to know which of these pairs are meaningful besides knowing that that pair is actually used somewhere in the model.
Do you need an image for these? I could rig a new subcommand to dump a specific texture/palette pair to an image file.
(As an immediate work around, you can open w1.nsbmd in a hex editor and change the 1
in the first two occurrences of w4_brock4.1
to 2
, 3
, or 4
and then run it through apicula to get the corresponding image.)
I see. I think they are used by the nsbtp though. It's okay, I can export the textures manually with Every File Explorer.
Do you know anything about NSBTP files? I've come across a few but I don't know what they're for.
They contain animations to swap textures displayed on the model. I think MKDS Course Modifier and Console Tool have some support for them, but I can't find any format docs.
BTW, I've changed my mind - exporting all textures would be a useful feature.
I added an experimental flag --more-textures
that will try to extract more of the textures. For textures that are unused:
_pl
, both of which are common IME). If one of these is found, it will be extracted using that.Call it like
apicula convert w1.nsbmd --more-textures -ow1
This works for w1.nsbmd
but I don't know well it works in general.
@mariomadproductions
Heh, this issue is pretty old :)
I've added support for NSBTP files in the extractor and the viewer. If you give them in the converter they won't go into COLLADA (which, as far as I know, doesn't support that kind of animation?), but they will be used for discovering textures/palette pairs! I've tested this and it works for some models in Rune Factory that weren't named in the way that --more-textures
expects.
So if you give w1.nsbmd together with the NSBTPs it goes with, the missing textures should be exported now.
And since there are now two new ways to get the textures out, --more-textures
and discovery via NSBTP, I'm going to go ahead and close this issue.
w1.nsbmd Textures aren't fully exported when converting to COLLADA. These ones are missing: w4_brock4.2 w4_brock4.3 w4_brock4.4