It would be ideal if extracting and converting each model could maintain the file structure of the given game.
For example, Mario Kart DS contains the structure:
mkds/root/data/Course/airship_course.carc/airship_course.carc
So it would be great if the .nsbxx's could be found in:
extract-folder/root/data/Course/airship_course.carc/airship_course/airship_course.nsbxx
This would make it far easier to navigate and know which files are required for each nsbmd
The same could be done for converting too, making the models self contained!
It would be ideal if extracting and converting each model could maintain the file structure of the given game.
For example, Mario Kart DS contains the structure: mkds/root/data/Course/airship_course.carc/airship_course.carc So it would be great if the .nsbxx's could be found in: extract-folder/root/data/Course/airship_course.carc/airship_course/airship_course.nsbxx This would make it far easier to navigate and know which files are required for each nsbmd
The same could be done for converting too, making the models self contained!