scurest / apicula

Convert Nintendo DS .nsbmd models
BSD Zero Clause License
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Extract a single animation from a .nsbca file #9

Closed MannedTooth closed 6 years ago

MannedTooth commented 6 years ago

Hey there!

Thank you for your software, it is so nice and I'm having a blast with it so far. I was wondering if there was any way of extracting only a certain animation out of a .nsbca file. Once again, my example is with Phantom Hourglass. I am able to see all animations of a model by using view, but when converting to .dae it only appears to give me the first one. I want the last one. Is there any way of doing that?

scurest commented 6 years ago

I'm glad you're having fun :)

If you're importing into Blender, it has an issue where it doesn't handle multiple animations in a COLLADA file. But you can use Inferry's cool .dae splitter from VG Resource to turn a .dae with multiple animations into multiple .daes with one animations each. I just tested it with Link and it seems to work fine.

If you're importing into something else multiple animations should work, but I've only tested this in Godot.

MannedTooth commented 6 years ago

I sure am! :)

Thank you so much for that queue! It seems like it's working like a charm.