Abilities data starts at 0x40000 in rom
Byte $0 - $B : Name
Byte $C : Mask
Mask Notes (0|1)
0 - Not Usable Outside Battle | Usable Outside Battle
1 - All abilities that have this bit set also have bit 0 set, but changing this bit did not affect the ability.
2 - Not Usable In Battle | Usable In Battle
3 - No abilities use this bit
4 - No abilities use this bit
5 - Target Top of Stack | Target Full Stack
6 - Target One Monster | Target All Monsters
7 - Select Ally | Select Enemy
Byte $D : Cost
Abilities data starts at 0x40000 in rom Byte $0 - $B : Name Byte $C : Mask Mask Notes (0|1) 0 - Not Usable Outside Battle | Usable Outside Battle 1 - All abilities that have this bit set also have bit 0 set, but changing this bit did not affect the ability. 2 - Not Usable In Battle | Usable In Battle 3 - No abilities use this bit 4 - No abilities use this bit 5 - Target Top of Stack | Target Full Stack 6 - Target One Monster | Target All Monsters 7 - Select Ally | Select Enemy Byte $D : Cost