sdhand / picom

A compositor for X11, active fork.
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The inactive-dim effect has no rounded corners #11

Closed joaopauloalbq closed 4 years ago

joaopauloalbq commented 4 years ago

Platform

Manjaro

GPU, drivers, and screen setup

Intel UHD Graphics 620 (mesa 20.1.3-1) NVIDIA Geforce MX250 (nvidia-440xx-utils 440.100-1 and nvidia-prime 1.0-4)

Environment

i3-gaps

picom version

Version: vgit-a9977

Extensions:

Misc:

Drivers (inaccurate):

modesetting

Configuration:

# Shadow
shadow = true;
shadow-radius = 15;
shadow-offset-x = -15;
shadow-offset-y = -15;
shadow-opacity = 0.70;

# Fading
fading = true;
fade-in-step = 0.10;
fade-out-step = 0.10;
fade-exclude = [ ]

# Corners
corner-radius = 5;
rounded-corners-exclude = [
    "class_g = 'polybar'",
    "class_g = 'i3bar'"
];

inactive-dim = 0.2;

Steps of reproduction

  1. Add corner-radius
  2. Add inactive-dim

Expected behavior

The inactive-dim effect should also have rounded corners.

Current Behavior

The effect has no rounded corners on windows with rounded corners.

Other details

2020-07-24_01:50:21

joaopauloalbq commented 4 years ago

Ibhagwan's fork with the glx backend doesn't have this issue.