sdslabs / Rootex

An advanced C++ 3D game engine powering an in-production game yet to be announced
https://rootex.readthedocs.io/
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Shift normal map calculations to vertex shader #572

Closed sin3point14 closed 1 year ago

sin3point14 commented 2 years ago

Refer https://learnopengl.com/Advanced-Lighting/Normal-Mapping Tangent space normal mapping section, this should result in a performance boost

r41k0u commented 1 year ago

Fixed by #603