We are currently using characterController to control the player. It uses transform.Translate to move the object model.
Unity uses the built in class CharacterController to handle entity movement. It comes with a ton of useful methods. We need to switch our character to use a CharacterController with GetComponent.
Character had a Rigidbody, which should not be mixed with a CharacterCollider. Have readapted the movement to be Physics based using the Rigidbody system.
We are currently using
characterController
to control the player. It usestransform.Translate
to move the object model.Unity uses the built in class
CharacterController
to handle entity movement. It comes with a ton of useful methods. We need to switch our character to use aCharacterController
withGetComponent
.https://docs.unity3d.com/ScriptReference/CharacterController.html