Open seachel opened 5 years ago
It's difficult to get up to speed on positioning computations to fix bugs. These computations should be documented, at least in the readme.
Distinctions need to be made between all the possible computations for the d3 hierarchy objects. Also review d3.heirarchy() and d3.tree().
It's difficult to get up to speed on positioning computations to fix bugs. These computations should be documented, at least in the readme.
Distinctions need to be made between all the possible computations for the d3 hierarchy objects. Also review d3.heirarchy() and d3.tree().