Closed DevelopmentCool2449 closed 5 months ago
I tested with the latest commit, and found the icons in the inactive windows are still not right.
And, the doom-modeline-icon
option is not respected.
I tested with the latest commit, and found the icons in the inactive windows are still not right.
It should now be fixed.
And, the
doom-modeline-icon
option is not respected.
I don't know how to reproduce that issue, but i think it should be fixed too, it now uses doom-modeline-display-icon
for icons and doom-modeline-display-text
for error counters, tell me if the issue still
I tested with the latest commit, and found the icons in the inactive windows are still not right.
It should now be fixed.
And, the
doom-modeline-icon
option is not respected.I don't know how to reproduce that issue, but i think it should be fixed too, it now uses
doom-modeline-display-icon
for icons anddoom-modeline-display-text
for error counters, tell me if the issue still
This issue has been fixed in the latest commit.
I reimplement the check segment. The behavior is exactly same as VSCode. Please check and test feat/check-icons branch. PR: https://github.com/seagle0128/doom-modeline/pull/712
doom-modeline-check-simple-format
=> nil
doom-modeline-check-simple-format
=> t
I reimplement the check segment. The behavior is exactly same as VSCode. Please check and test feat/check-icons branch. PR: #712
doom-modeline-check-simple-format
=> nil
doom-modeline-check-simple-format
=> t
Works fine, i like more that version than mine, maybe it should have "⌛" icon like original, but i don't dislike it.
Okay. I will consider the suggestion and improve it.
Closed by #712.
This a improved and fixed version of this PR https://github.com/seagle0128/doom-modeline/pull/706, this should fix some bugs from original patch like icons in inactive windows, &c.