The bfs rendering system will allow terrain to render much faster as only visible geometry will be loaded.
The bfs graph is made up of voxel nodes -- each voxel stores references to its neighbors.
Each RenderChunk is responsible for local bfs search, also stores references to its neighbors.
Cannot call RenderChunk.RenderBfs() unless neighbors are initialized.
The bfs rendering system will allow terrain to render much faster as only visible geometry will be loaded.
The bfs graph is made up of voxel nodes -- each voxel stores references to its neighbors. Each RenderChunk is responsible for local bfs search, also stores references to its neighbors. Cannot call RenderChunk.RenderBfs() unless neighbors are initialized.