seanjensengrey / adark

Automatically exported from code.google.com/p/adark
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gpu: Scatter into 2D texture #4

Closed GoogleCodeExporter closed 8 years ago

GoogleCodeExporter commented 8 years ago
What functionality is missing?
We are using only a single line of a 2D texture, so GL limits our input size by 
8k. By utilizing more lines we can get larger blocks support (at least 1<<26 
size).

Why is it so important to have it?
8k is an extremely small limit for the input size.

What are the implementation stages:
1. Upgrade scatter shader
2. Fix texture creation logic

Original issue reported on code.google.com by kvarkus on 3 Mar 2011 at 12:24

GoogleCodeExporter commented 8 years ago
Maximum N is now (1<<13)<<13 ~= 64Mb

Original comment by kvarkus on 3 Mar 2011 at 2:46

GoogleCodeExporter commented 8 years ago

Original comment by kvarkus on 28 Nov 2011 at 2:06