Closed seanmccarty closed 3 years ago
Potential fix? At a high level, RR should probably be using CombatManager.getCombatantNodes() and CG should probably be leveraging CombatManager.setCustomGetCombatantNodes() to play nicely with other extensions.
added compatibility with combat groups for release in version 1.1. The window list now call the combat groups filter to see which NPCs should be shown
Potential fix? At a high level, RR should probably be using CombatManager.getCombatantNodes() and CG should probably be leveraging CombatManager.setCustomGetCombatantNodes() to play nicely with other extensions.