Changing the Takecommand.cfg file to read (below) results in a kerbal spawning in the The EAS-316 "Meadowlark" Observation Pod seat as he should, but then gets ejected violently... most times dying.
Possibly because of clearance? The pod also has two seats, but only 1 can be assigned a crew member in the editor.
Changing the Takecommand.cfg file to read (below) results in a kerbal spawning in the The EAS-316 "Meadowlark" Observation Pod seat as he should, but then gets ejected violently... most times dying.
Possibly because of clearance? The pod also has two seats, but only 1 can be assigned a crew member in the editor.
@PART[*]:HAS[@MODULE[KerbalSeat]]:FOR[TakeCommand] { CrewCapacity = 1 MODULE { name = TakeCommand minimumCrew = 1 } }