seanohue / fantasy-time-crunch

A way of handling time and time-related state changes in a highly customizable way, for use with games and virtual worlds
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more comprehensive unit tests #17

Open seanohue opened 1 year ago

seanohue commented 1 year ago

Given that there are a few bugs in the issues, I think more comprehensive unit testing would help. This is kind of a broad scope, but anything that is demonstrated in the README should be unit tested and proven to work as described.

billy-le commented 1 year ago

Hello, :) I would love to give this a try

seanohue commented 1 year ago

@billy-le Thanks! I've assigned this to you, feel free to submit a PR adding some unit tests

billy-le commented 1 year ago

Added a few test suites for now until I can continue working on it again. Would love your feedback if you want me to change anything.