seanohue / fantasy-time-crunch

A way of handling time and time-related state changes in a highly customizable way, for use with games and virtual worlds
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tick() without arg wont ever call onIncrement function #7

Open nelsonsbrian opened 4 years ago

nelsonsbrian commented 4 years ago

If you dont provide arg/id in tick method, the TimeCrunch class will use optimizedIncrement which doesn't call onIncrement.