Closed GoogleCodeExporter closed 8 years ago
Hi,
looking at the message, I think the problem is, that you don't have cwiid
installed,
so wiimote handling part is not compiled in...
You can confirm my theory by examining ./configure output.
What I see is this:
...
checking for pthread_create in -lpthread... yes
checking for usb_open in -lusb... yes
checking for cwiid_open in -lcwiid... yes
checking how to run the C preprocessor... gcc -E
...
Notice the line with cwiid - if you have 'no' on that line, install cwiid and
you
should be good to go...
If you have yes there, then problem is somewhere else. In that case info on what
distro you use, your ./configure output and any warnings that pop up during
compilation would be usefull.
Thanks for trying it out and I hope you make it work soon,
Michal
Original comment by f.jo...@email.cz
on 3 Sep 2009 at 9:20
Hi Michal,
Thanks for your quick reply and explanation. I will test this tonight to see if
it
works and I'll let you know.
Greets Carlos
Original comment by carlos.d...@kpnplanet.nl
on 4 Sep 2009 at 11:55
Hi there,
I installed cwiid and the error was gone after compiling the linux-track
software for
the second time. But there is more...
When I start XPlane9, the first thing I see is that the xlinuxtrack.xpl plugin
is
loading. After Xplane9 has fully started up, pushing on the F8 button doesn't
seems
to work. If I look in the plugin-menu, the submenu's 'Enable/Disable' and
'Plugin
Information' are emtpy. Only the submenu 'Hotkey Admin' containts some
information in
de 'Function' and 'Keystroke' fields (Plugin-field is empty):
Plugin Function Keystroke
3D LinuxTrack v F8
Freeze 3D Linux F9
What could be the problem?
Original comment by carlos.d...@kpnplanet.nl
on 4 Sep 2009 at 9:46
Try pressing 1+2 buttons (make wiimote discoverable) just before you start
X-Plane...
At startup it searches for a wiimote and if it doesn't find one, plugin unloads
itself.
I just checked in a new revision, it should work better than before; just be
aware
that .linuxtrack changed considerably and you'll have to modify it accordingly.
And by the way - when you find a problem, sometimes log.txt file (all lowercase)
contains interesting info - you can find it in your X-Plane folder.
Kind regards,
Michal
Original comment by f.jo...@email.cz
on 4 Sep 2009 at 10:22
Hi Michal,
It works by pressing the 1+2 buttons when starting XPlane and having the
linux-track
software recompiled with the new version R141. The only thing is the FPS that's
a bit
low at the moment. I don't know if I can tune this in the setup menu of
linux-track.
Maybe the problem is my graphics card (Nvidia 8800 GT) or a setting in XPlane.
Maybe
you have an idea how to fix this. Thank you very much for you help so far!
Kind regards,
Carlos
Original comment by carlos.d...@kpnplanet.nl
on 5 Sep 2009 at 5:11
Hi Carlos,
I had an issue with framerate, but it should be gone in rev141... Could you
confirm
that the plugin you have in X-Plane is the newly compiled one? (been there,
done that ;-)
To find out if framerate is down thanks to linuxtrack is easy - remove it from
Resources/plugins directory, start X-Plane and switch to 3D cockpit... If you
get
normal FPS, than linuxtrack is causing that, if FPS is low, try lowering
rendering
options...
By the way, do you have single or multicore machine?
Kind regards,
Michal
Original comment by f.jo...@email.cz
on 5 Sep 2009 at 8:58
Hi Michal,
To install the new r141 revision I copied/pasted the new code into the right
*.c and
*.h files of the linuxtrack sources. Then I did a ./configure; make; sudo make
install. After that I copied the newly created file xlinuxtrack.xpl into the
plugin
directory of XPlane and the .linuxtrack file in my home directory. Could you
confirm
that's the right way to do it? Then I tested with an without the plugin an
lowering
the rendering options, but the results were the same. I have a quadcore machine.
After trying a bit I found out the following:
In think the r141 revision nor the linuxtrack software is causing the problem.
I use
a WIImote for the headtracking and a homemade cap with IR-leds (3 leds). I
found out
that when I'm further from the WIImote (70 cm), which is normal, the head
movements
are recognized very badly (even with fresh batteries). The problem is gone when
I'm
sitting closer to the WIImote (20/ 30 cm). But then it's a bit difficult to
play, so
close to the monitor ;-) So it looks like the IR-leds are the problem now. In
Windows, with free-track there is an option (threshold) to adjust the WIImote
to your
IR-leds. Maybe this can be achieved with wmgui also? If not I think I have to
use
better leds.
Kind regards,
Carlos
Original comment by carlos.d...@kpnplanet.nl
on 6 Sep 2009 at 3:45
Hi Carlos,
the problem may be the LEDs...
Maybee their light is too faint, or you have too narrow radiation angle.
Unfortunately there is nothing I can do about it, image processing is done
completely
by wiimote - all I get are coordinates of detected points...
Two things you can do - to get broader angle, try sanding off material off the
tip of
diodes - instead of round make it flat... Works like a charm ;-)
The brightness can be made higher - either make the supply voltage a bit
higher, or
lower the resistor in the series...
If I understand correctly what you are saying, the simulator framerate is good,
but
the head movement is laggy/jumpy?
Thank you for your patience,
Michal
Original comment by f.jo...@email.cz
on 7 Sep 2009 at 6:52
Original comment by f.jo...@email.cz
on 26 Apr 2010 at 8:47
Original issue reported on code.google.com by
carlos.d...@kpnplanet.nl
on 3 Sep 2009 at 8:05