Closed Conner-Schaffer closed 2 months ago
Wanted to get this wrapped up, but the cost calc will require JSONs like the Crests use. Since the cost for crests and dyes appears to scale 1:1? can probably use the same JSON. (need to verify, but out of time for today.) Might even be able to reuse the Crest JSON tbh, looks like its based on IR too.
Wanted to get this wrapped up, but the cost calc will require JSONs like the Crests use. Since the cost for crests and dyes appears to scale 1:1? can probably use the same JSON. (need to verify, but out of time for today.) Might even be able to reuse the Crest JSON tbh, looks like its based on IR too.
Took a quick look, Dye has the same EXP & Cost scaling as Crests. Quality doesn't.
the calculation for reducing costs is broken, I'll fix it when I get home later 🫡
The Cost reduction calculation is really strange, I don't really understand it lol
A little sheet.
Going to do Rusty weapons in its own PR, just seems way more sensible.
hmm, looks like our Pawn NTC stuff is setup wrong, EXP should show like 15 (+5) (15 being total) but ours does 10 (+5), while I do personally find this more intuitive to read, its not accurate to the rest of the game, or even the client-driven popups. Gotta fix that real quick
accounting for pawn levels during all types of crafting from #416.
Accurate
Crests, Dye and ChangeQuality exp and gold values for these are accurate. Bonus Course handling for BonusExp
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