sebastianstarke / AI4Animation

Bringing Characters to Life with Computer Brains in Unity
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How to translate these Animation to a new Model #92

Closed Pavankunchala closed 1 year ago

Pavankunchala commented 1 year ago

Lets say I have a fbx model, I am curious on how to translate the basket ball animation to the fbx model

I would love to know if there is any documentation on how to use this repo

NicTanghe commented 1 year ago

You could use houdini. https://www.youtube.com/watch?v=B4RT4OLu5E8

paulstarke commented 1 year ago

If your fbx model has a different skeleton you will have to train a new GNN network for it. If not, you will need to apply the actor.cs script to your game character and reference it in the controller.