Closed Pavankunchala closed 1 year ago
You could use houdini. https://www.youtube.com/watch?v=B4RT4OLu5E8
If your fbx model has a different skeleton you will have to train a new GNN network for it. If not, you will need to apply the actor.cs script to your game character and reference it in the controller.
Lets say I have a fbx model, I am curious on how to translate the basket ball animation to the fbx model
I would love to know if there is any documentation on how to use this repo