Closed sevaepsteyn closed 2 years ago
Try including the ofxKinect add-on and see if that helps.
Including ofxKinect add-on didn't create any changes
Looking more closely it seems that the svgtiny lib isn't getting linked properly... is that something you could look into? I don't have an ARM64 dev environment set up right now unfortunately.
This is on MacOS arm64 by the way. Is the source for svgtiny included with ofxLaser? I only see the header file and some precompiled libraries, although the MacOS version seems to include both x86_64 and arm64 in a universal binary:
% file ./libs/ofxSvgExtra/libs/svgtiny/lib/osx/svgtiny.a
./libs/ofxSvgExtra/libs/svgtiny/lib/osx/svgtiny.a: Mach-O universal binary with 2 architectures: [x86_64:current ar archive random librarycurrent ar archive random library] [arm64:current ar archive random librarycurrent ar archive random library]
./libs/ofxSvgExtra/libs/svgtiny/lib/osx/svgtiny.a (for architecture x86_64): current ar archive random library
./libs/ofxSvgExtra/libs/svgtiny/lib/osx/svgtiny.a (for architecture arm64): current ar archive random library
Doesn't look like make is adding svgtiny.a to the list of libraries to link
Ah sorry I didn't see the MacOS part. It's building here fine for me on an M1 Mac with Xcode. How did you build the project? Which version of oF are you using? libsvgtiny should be included with openFrameworks.
OF 0.11.2, I dropped ofxLaser main into the addons and added "ofxLaser" to addons.make in the emptyExample and ran "make"
OF 0.11.2, I dropped ofxLaser main into the addons and added "ofxLaser" to addons.make in the emptyExample and ran "make"
I've never used that method for compiling oF projects, I use the projectGenerator so unfortunately I can't help. Let me know if you get to the bottom of it, thanks!
Hmm, I just tried from scratch and using projectGenerator and the empty app with ofxLaser compiles..
@sevaepsteyn did you fix this?