seblindfors / ConsolePort

ConsolePort - Game Controller Addon for World of Warcraft
Artistic License 2.0
177 stars 40 forks source link

Random resource thread #5

Closed seblindfors closed 2 years ago

seblindfors commented 9 years ago

Posting random stuff in here that's related to the development process of ConsolePort or related modules. Pretty much a picture dump for new ideas and work in progress.

seblindfors commented 9 years ago

BNET minimalistic artwork, mage example (mockup)

Arcane: arcane Fire: fire Frost: frost

seblindfors commented 9 years ago

Updated artwork / lighting

image image image image image image image image image

seblindfors commented 9 years ago

glyphGif a5846b6ec936787673454597cc77ee79

seblindfors commented 9 years ago

image

seblindfors commented 8 years ago

steamrender

seblindfors commented 8 years ago

newlayout

seblindfors commented 8 years ago

keyboard

seblindfors commented 8 years ago

helloExample

seblindfors commented 8 years ago

newKeyboard2

seblindfors commented 8 years ago

newAnimationKeyboard

seblindfors commented 8 years ago

57de0c10160941a40a1cef52ef47ae9b

seblindfors commented 8 years ago

Animation updates: 19f4095713736d13d74352c7171f14e9 4fb63f0e2b257ee98951180b1b30bf3c

seblindfors commented 8 years ago

e58b3ca2ab96b55c3a3ffd40660fd582

seblindfors commented 8 years ago

image

seblindfors commented 8 years ago

image

seblindfors commented 8 years ago

affliction beastmastery brewmaster combat enhancement feral fire fury moonkin retribution shadow unholy

seblindfors commented 8 years ago

bb168e778919c09ec2f33752c01ffbbc

seblindfors commented 8 years ago

90089ab2cd6dcea7cbebdc1753f7dbfa

Unoriginal02 commented 8 years ago

8065d353-e80d-4cfe-8daf-684662c22ba0

Unoriginal02 commented 8 years ago

img_20151222_214218

seblindfors commented 8 years ago

What's this? :wink:

Unoriginal02 commented 8 years ago

A logo! Kind of a christmas gift.

Just in hope you like it.

consoleport logo CONSOLEPORT LOGO.pdf console port controller

seblindfors commented 8 years ago

Wow, that's really sleek. The bevel and highlight is just amazing. Thanks :smiley: I'd love to get those XYAB buttons in-game btw :+1:

Unoriginal02 commented 8 years ago

It was part of the plan :)

Unoriginal02 commented 8 years ago

Ill apply this style to the buttons if you like it

seblindfors commented 8 years ago

image

seblindfors commented 8 years ago

image image image

seblindfors commented 8 years ago

24dccd38b63318cb6be8fb263e635b43 e50903395d1a5cfed5585ec63147738d

seblindfors commented 8 years ago

fd4bdd120ddb61184612d818a5482b6a

Unoriginal02 commented 8 years ago

How much i love this. I would only suggest a less prominent magnifing effect when switching targets, like you did in the smart cursor.

Also im not good at healing mechanics, and id like to ask, is there a way you could set custom focus with the L1+arrows combo?

That way, before the encounter you could set a focus to the tank like l1+up and each time you need to instant target him you could do it. You could also add up to four custom focus, oreven more if you add more modiffiers.

When you set a custom focus you could make appear this same circledisplaying life, color class avatar and the actual binding.

How does it sound?

seblindfors commented 8 years ago

Yes, the animations will be toned down a lot. I made them big to make sure everything was scaling correctly. Going to keep iterating on their behavior before releasing.

It does sound good to offer more bindings related to the cursor, but I'm thinking I could probably use the sticks and stick buttons to do this. Considering L1+up is probably a used binding by default, it would be unwise to remove even more bindings from the D-pad while the cursor is active.

Unoriginal02 commented 8 years ago

something like: While in raidcursor mode, l1+stick selects through targets, l2+stick: select through focused targets, and some other feature? Regular stick, still movement

I have to say that i love the feeling of targeting with the d-pad. Gives a haptic feedback very clear.

seblindfors commented 8 years ago

Right now, I've changed it to be spell sensitive. If you watch that gif, you'll notice that I'm never actually changing target, but I'm casting heals on my party members. This is because I changed it to make your healing spells target the raid cursor target if the raid cursor target is friendly.

This change means it won't switch targets, which disables the haptic feedback, but I could always make that into a choice, whether you want to auto-target the raid cursor target, or maintain your current target but redirect appropriate spells to the raid cursor.

Unoriginal02 commented 8 years ago

So if i for example spam renews, the raid cursor jumps between targets? If so, how it chooses who needs the heal?

Or i am understanding all wrong¿

seblindfors commented 8 years ago

No, it doesn't jump around without consent. What it does is:

New raid cursor focus? Okay, is this a friend or an enemy? a. It's a friend. Make ALL healing spells heal the raid cursor instead of my target. b. It's an enemy. Make ALL damage spells attack the raid cursor instead of my target.

If you were, for example, targeting the boss in a raid, you wouldn't need to change target to heal with the raid cursor. It just redirects all your healing spells to that unit instead.

Or let's say you have the boss focused, but your tank targeted. You can then go to the focus frame with your raid cursor and you will be able to heal your tank, but attack the boss with damaging spells.

You still have to keep moving the raid cursor around, since Blizzard doesn't allow you to auto-select target based on stuff like health, class, role, etc.

df2e97cfe2cdaaa093d5db764937df60

Unoriginal02 commented 8 years ago

Sounds really interesting. Warn once it's up to test.

seblindfors commented 8 years ago

Btw, do you want to make a circular cast bar? Like a texture that rotates from 0% to 100%? I can rotate and color it myself. I had this idea to put a small circular castbar that rotates around the portrait when you're casting on the raid cursor target.

Unoriginal02 commented 8 years ago

Sounds good, can you give me a hint on size, or if there is an specific style to achieve? Inner or outter circle? Wich limitations we have? Do i have to draw a graphic for "empty" cast bar, and another to "full" castbar?

seblindfors commented 8 years ago

Something like these: https://www.google.com/search?q=loading+icon&espv=2&biw=1745&bih=926&source=lnms&tbm=isch&sa=X&ved=0ahUKEwiYw7-695DKAhUGDSwKHQlSAxMQ_AUIBigB&gws_rd=cr&ei=xM2KVv3kBMSQsAGZ5oSAAQ

Should probably be 128x128. Only one texture is enough as I will be rotating, fading and coloring it in-game.

Unoriginal02 commented 8 years ago

Ok, gonna try something.

First i will go for the basic model, and if you want then we can go for the fancy model. I wonder if there is a way to use animation, like a loop of an organic castbar. (and also if you would love to have it.

Would love to see a castbar with little bubbles inside, and a little explosion of green light on each succesful spell, but first we'll go for the basics.

seblindfors commented 8 years ago

Animations have to be done frame by frame and then placed in a grid side by side. Here's an example of how that works. I think you'll recognize where it's from: image Here's another example of the "spell proc" animation: Flash: iconalert Spinning border: iconalertants

Unoriginal02 commented 8 years ago

I leave this here so you tell me your first thoughts. I know it's pretty drafty, that's because i would like to do a good approach on what you see. captura de pantalla 2016-01-04 a la s 23 06 32

CASTBAR.psd.zip

Unoriginal02 commented 8 years ago

Second run, Ten slices to represent the accurate percentage of the cast, colors based on energy source. captura de pantalla 2016-01-05 a la s 09 11 07 captura de pantalla 2016-01-05 a la s 09 08 48 captura de pantalla 2016-01-05 a la s 09 08 58 captura de pantalla 2016-01-05 a la s 09 09 14

Edit: added a full circle version. captura de pantalla 2016-01-05 a la s 09 31 05 CASTBAR SAMPLE OK 2.psd.zip

seblindfors commented 8 years ago

I like the one that's chopped into 10 pieces. :+1:

Unoriginal02 commented 8 years ago

Is that psd enough for you to use it?

seblindfors commented 8 years ago

Should be, yes :)

seblindfors commented 8 years ago

f0bbcda718b6a52a6f21bd28f5425a62

Unoriginal02 commented 8 years ago

just a suggestion, how about adding a really fast fade-in. and a slow fade-out for each piece.

Slices will appear smoothly and once a cast is done, the 3 or four first slices wil be already faded, so you will clearly see the new cast.

Unoriginal02 commented 8 years ago

wish it works. question, could you add some flare or small effect at the front of the cast so it has more swag? CASTBAR 3.psd.zip

seblindfors commented 8 years ago

Since we're doing rotations anyway I can add a spell effect and just send it spinning around the same axis :+1: