Open ben-wall opened 1 year ago
I would suggest other smaller improvements to how the curser would move about as well, such as
When the cursor is over the quest icon in the map ( the (1), (2) (?) etc) If I press right I expect the cursor to be over the quest list item
(currently it moves over the areal list)
There is a mechanism for assigning priority to certain frames in the UI, but the problem (from my POV) is maintenance. All this custom stuff needs to be maintained, and I'm not in control of how the UI changes over time.
Weakness in console port is the menuing, I'm not a fan of trying to use the mouse cursor, I think it's better to use the dir buttons. With that said, I think menuing could be improved by
Example UAC: When I open the map menu I expect the cursor to be at he top of the list of quest When I press down on the directional pad I expect the cursor to start scrolling down through quests When I press 'A' I expect the quest under the cursor to selected as current and therefore be tracked
This way a player can entrain regular patterns of inputs and enjoy efficient menuing without always struggling with getting the cursor to where they want it to be.