Closed sebpiq closed 8 years ago
See attached patches :
Abstraction looper-abs :
looper-abs
#N canvas 49 102 1317 686 10; #X obj 516 222 soundfiler; #X obj 535 71 f \$0; #X floatatom 516 247 10 0 0 0 - - -; #X obj 516 423 table \$0-SAMPLE 100; #X obj 516 398 s \$0-SAMPCOUNT; #X obj 706 353 samplerate~; #X obj 664 377 /; #X obj 706 312 loadbang; #X obj 706 334 bng 15 250 50 0 empty empty empty 17 7 0 10 -262144 -1 -1; #X obj 664 399 * 1000; #X obj 664 422 s \$0-SAMPDUR; #X obj 571 71 fields/preferred-format; #X obj 134 232 tabread~ \$0-SAMPLE; #X obj 85 135 triangle~ 1; #X obj 168 135 r \$0-SAMPCOUNT; #X obj 84 159 +~ 1; #X obj 168 159 * 0.5; #X obj 135 207 *~ 1; #X obj 85 97 /; #X obj 85 49 t b f; #X msg 85 73 1; #X obj 85 0 r \$0-SAMPDUR; #X text 217 156 +1 to bring triangle between [0 \, 2] \; *0.5 to bring it back to [0 \, 1]; #X obj 607 247 pack f s; #X msg 607 269 \$1 \$2; #X obj 85 24 * 0.002; #X text 137 24 2 because we read back and forth and 0.001 because milliseconds ; #X obj 134 261 outlet~; #X obj 516 99 pack s f s; #X msg 516 127 read -resize \$1.\$3 \$2-SAMPLE; #X obj 516 45 t s b b; #X obj 516 0 inlet; #X obj 607 290 print loop-loaded; #X connect 0 0 2 0; #X connect 0 0 23 0; #X connect 1 0 28 1; #X connect 2 0 4 0; #X connect 2 0 6 0; #X connect 5 0 6 1; #X connect 6 0 9 0; #X connect 7 0 8 0; #X connect 8 0 5 0; #X connect 9 0 10 0; #X connect 11 0 23 1; #X connect 11 0 28 2; #X connect 12 0 27 0; #X connect 13 0 15 0; #X connect 14 0 16 0; #X connect 15 0 17 0; #X connect 16 0 17 1; #X connect 17 0 12 0; #X connect 18 0 13 0; #X connect 19 0 20 0; #X connect 19 1 18 1; #X connect 20 0 18 0; #X connect 21 0 25 0; #X connect 23 0 24 0; #X connect 24 0 32 0; #X connect 25 0 19 0; #X connect 28 0 29 0; #X connect 29 0 0 0; #X connect 30 0 28 0; #X connect 30 1 1 0; #X connect 30 2 11 0; #X connect 31 0 30 0;
Root patch :
#N canvas 49 97 1317 686 10; #X obj 24 179 outlet~; #X obj 25 107 looper-abs; #X obj 25 -11 loadbang; #X obj 44 22 random 2; #X obj 45 145 *~; #X msg 25 79 /assets/samples/voice2TunedE; #X connect 1 0 4 0; #X connect 1 0 0 0; #X connect 2 0 5 0; #X connect 2 0 3 0; #X connect 5 0 1 0;
See attached patches :
Abstraction
looper-abs
:Root patch :