Closed sebpiq closed 8 years ago
This is what I came here for. Glad it's on the horizon. How much thought has been put into an implementation? I wouldn't mind taking a crack at it.
This is actually pretty straightforward. This just made me think that there is a bug here which needs fixing.
done 3938dbed10d5c28c3a81fe54a9074fe943922132
See : https://github.com/sebpiq/WebPd#connecting-a-patch-outlet-to-an-external-web-audio-node
There is still a bug if the patch has several [outlet~] objects though : https://github.com/sebpiq/pd-fileutils/issues/28
whoa that's some turnaround time! I was confused for a second when I couldn't find the issue in the open issues list. :astonished: I spent the day getting positional audio working properly in aframe.io - next up, PD in WebVR!
Awesome :) keep me updated that sounds great!!!
And beware with #93 !
well, I finally got around to trying this out. Here's my initial progress: https://meta-meta.github.io/aframe-puredata-component/basic/
two very simple PD patches loaded in a THREE.js scene!
WASD to move, mouse to look or look around in your smartphone
for example
patch.out.connect(faustEffect)