secondcoming / a3_exile_occupation

An AI spawner and monitor to be used in conjunction with DMS
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[Bug] Crazy amount of AI boats spawning + Weird AI behaviour #7

Open The-Euphoria opened 8 years ago

The-Euphoria commented 8 years ago

Hello, I'm posting on here as the Exile site seems to be offline this morning. If it comes back online later, I'll post on there in case other people have these issues or know of a fix.

So I've noticed 2 issues since the last Occupation update. I have the issue on my server, and a few of my friends that own Exile servers with occupation also have these issues. So I'm hoping you can help us please. (Exile, ArmA, Occu and DMS are all fully up to date.)

1 - "Roaming AI Boats", I've tried setting the max number of boats to between 2-5 and limiting the boat classes to just 3 different boats and maximum 1-2 of each. But dozens and dozens of AI boats to spawn. Literally after 3-4 hours when the server is near restart, there are almost 0 land AI, but 15-30 boats! Many are crashed and stuck on beaches and a lot of them are way off the map 10+km out to sea.

Is this a known issue, or something I can fix??

2 - "Weird AI Behaviour", mainly Loot Create AI. Since the last occupation update, myself and many players have noticed, AI running around in perfect formation, 1-2m apart, following a set path, like a group of ants. They constantly run never stopping and repeat the same path over and over. They don't even stop when shot at or some are killed, they just keep running.

Also, on more than a few occasions, they don't even shoot players that stand right in front of them! I tried this last night, I found a loot create, saw the AI crazy running around in formation, so I ran up to them and shot one dead just 5m in front of me... and the other AI just kept running and ran past me, haha. This doesn't happen every time, but probably around 50% of the time it does.

Any help or advice would be great. And if you need more info from me, please let me know. Thanks, have a good day :)

ghostbecon commented 2 years ago

1 probably due to https://github.com/secondcoming/a3_exile_occupation/issues/17#issue-1134533109