Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-232953 |
| Summary | HUD texture depth incorrectly calculated in DoF blur |
| Type | Bug |
| Priority | Unset |
| Status | Closed |
| Resolution | Triaged |
| Labels | pbr |
| Created at | 2022-11-21T15:58:33Z |
| Updated at | 2023-11-28T19:23:15Z |
```
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2022-11-21T16:48:11.966-0600',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'My worn HUDs are extremely blurred and unusable when looking at an object at short distances.',
'What were you doing when it happened?': 'While testing in the GLTF PBR viewer on Aditi, I turned on depth of field to see how it works with the new reflection mapping.',
'What were you expecting to happen instead?': 'I expected the HUD elements would be rendered without blur, as if they were at the focal length currently used.',
}
```
What just happened?
My worn HUDs are extremely blurred and unusable when looking at an object at short distances.
What were you doing when it happened?
While testing in the GLTF PBR viewer on Aditi, I turned on depth of field to see how it works with the new reflection mapping.
What were you expecting to happen instead?
I expected the HUD elements would be rendered without blur, as if they were at the focal length currently used.
Other information
Links
Duplicates
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-232953 | | Summary | HUD texture depth incorrectly calculated in DoF blur | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Triaged | | Labels | pbr | | Created at | 2022-11-21T15:58:33Z | | Updated at | 2023-11-28T19:23:15Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2022-11-21T16:48:11.966-0600', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'My worn HUDs are extremely blurred and unusable when looking at an object at short distances.', 'What were you doing when it happened?': 'While testing in the GLTF PBR viewer on Aditi, I turned on depth of field to see how it works with the new reflection mapping.', 'What were you expecting to happen instead?': 'I expected the HUD elements would be rendered without blur, as if they were at the focal length currently used.', } ```