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[BUG-232953] HUD texture depth incorrectly calculated in DoF blur #10125

Closed sl-service-account closed 5 months ago

sl-service-account commented 1 year ago

What just happened?

My worn HUDs are extremely blurred and unusable when looking at an object at short distances.

What were you doing when it happened?

While testing in the GLTF PBR viewer on Aditi, I turned on depth of field to see how it works with the new reflection mapping.

What were you expecting to happen instead?

I expected the HUD elements would be rendered without blur, as if they were at the focal length currently used.

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Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-232953 | | Summary | HUD texture depth incorrectly calculated in DoF blur | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Triaged | | Labels | pbr | | Created at | 2022-11-21T15:58:33Z | | Updated at | 2023-11-28T19:23:15Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2022-11-21T16:48:11.966-0600', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'My worn HUDs are extremely blurred and unusable when looking at an object at short distances.', 'What were you doing when it happened?': 'While testing in the GLTF PBR viewer on Aditi, I turned on depth of field to see how it works with the new reflection mapping.', 'What were you expecting to happen instead?': 'I expected the HUD elements would be rendered without blur, as if they were at the focal length currently used.', } ```
sl-service-account commented 1 year ago

JIRAUSER341268 commented at 2022-11-21T22:48:12Z

Thanks for finding this one bunnitech!