The GLTF PBR Materials project viewer is passing HUDs hover-text through the FXAA anti-aliasing shader, causing the said text to appear blurry when compared with LL's official release viewer.
What were you doing when it happened?
Irrelevant.
What were you expecting to happen instead?
HUDs hover-text rendering should not involve the anti-aliasing shader.
See the two attached screen shots, showing what happens with two HUDs using hover-text.
Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-233342 |
| Summary | HUDs hover-text blurry in PBR project viewer |
| Type | Bug |
| Priority | Unset |
| Status | Closed |
| Resolution | Triaged |
| Reporter | Henri Beauchamp (henri.beauchamp) |
| Created at | 2023-02-07T10:39:30Z |
| Updated at | 2023-11-28T19:24:01Z |
```
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2023-02-07T12:20:57.936-0600',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "The GLTF PBR Materials project viewer is passing HUDs hover-text through the FXAA anti-aliasing shader, causing the said text to appear blurry when compared with LL's official release viewer.",
'What were you doing when it happened?': 'Irrelevant.',
'What were you expecting to happen instead?': 'HUDs hover-text rendering should not involve the anti-aliasing shader.\r\n\r\nSee the two attached screen shots, showing what happens with two HUDs using hover-text.',
}
```
What just happened?
The GLTF PBR Materials project viewer is passing HUDs hover-text through the FXAA anti-aliasing shader, causing the said text to appear blurry when compared with LL's official release viewer.
What were you doing when it happened?
Irrelevant.
What were you expecting to happen instead?
HUDs hover-text rendering should not involve the anti-aliasing shader.
See the two attached screen shots, showing what happens with two HUDs using hover-text.
Other information
Attachments
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-233342 | | Summary | HUDs hover-text blurry in PBR project viewer | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Triaged | | Reporter | Henri Beauchamp (henri.beauchamp) | | Created at | 2023-02-07T10:39:30Z | | Updated at | 2023-11-28T19:24:01Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2023-02-07T12:20:57.936-0600', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': "The GLTF PBR Materials project viewer is passing HUDs hover-text through the FXAA anti-aliasing shader, causing the said text to appear blurry when compared with LL's official release viewer.", 'What were you doing when it happened?': 'Irrelevant.', 'What were you expecting to happen instead?': 'HUDs hover-text rendering should not involve the anti-aliasing shader.\r\n\r\nSee the two attached screen shots, showing what happens with two HUDs using hover-text.', } ```