secondlife / jira-archive

2 stars 0 forks source link

[BUG-233890] [PBR] Color & HUD-Bugs - Release 7.0.0.580085 (64bit) #10916

Closed sl-service-account closed 8 months ago

sl-service-account commented 1 year ago

What just happened?

I noticed a few things after updating to the above mentioned release:

  1. Full Bright doesn't do its job anymore: This applies to both textures (blank texture, no bumpiness or shininess or other shenanigans) and particles ( PSYS_PART_EMISSIVE_MASK is set) alike. For example, the color white RGB = (255, 255, 255) is effectively shown as ~(210, 210, 210), see PIC01 attached.

  2. Basically all colors inworld (HUDs not included) look more pale and de-saturated, especially during daytime environment settings. It makes some areas appear as if full bright was activated on everything even when it's not. (See PIC02). It can be compensated a bit by decreasing the 'Exposure' setting, but that can make bright places (like deserts, canyons) appear too dark (PIC03).

  3. Glow appears to be much weaker. Can't show that unfortunately since I lack a decent screenshot of the situation before the update.

  4. HUDs are not always shown correctly (X-level problems): HUD-elements that are supposed to be in the foreground are displayed in the background. The DFS-HUD in PIC04 is missing a number (even though it's there and usable). During part 4 of the Horizons Linden Experience the map doesn't show your own and the target position anymore (PIC05). Both stays that way when right-clicking the HUD.

  5. HUD displaying 'foreign' textures of other attached HUDs. When changing its rotation it displays textures of yet another attached HUD. See PIC06. PIC07 shows how that HUD is supposed to look like. And I know for a fact that the creator of this HUD cannot have access to the last texture shown as I uploaded it and never shared it in anyway.

What were you doing when it happened?

Nothing worth mentioning. Other than it depending on viewer and environment setting those issues are no specific to any particular situation.

What were you expecting to happen instead?

  1. Unless something like fog or smoke is obstructing the view, full bright should display the defined color.

  2. Colors should retain their intensity.

  3. Using the same vales, Glow should visually look like it did before. Though a different 'scaling' would be acceptable as well since before that release even values of 0.03 - 0.07 would usually do the trick.

  4. HUD-elements in the background should be shown in the background.

  5. HUDs should not 'steal' textures of other HUDs.

Other information

I have some experience scripting, but not much knowledge about texturing, alpha modes and similar technical stuff. I'm well aware that some of these issues could be caused by the objects used, my viewers settings, my system or generally sims just not being optimized for the new features yet. Some observation might be intended changes, too.

Just reporting symptoms here.

Attachments

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-233890 | | Summary | [PBR] Color & HUD-Bugs - Release 7.0.0.580085 (64bit) | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Labels | pbr | | Created at | 2023-05-18T15:56:53Z | | Updated at | 2023-09-08T18:05:32Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2023-05-18T12:49:36.088-0500', "Is there anything you'd like to add?": "I have some experience scripting, but not much knowledge about texturing, alpha modes and similar technical stuff. I'm well aware that some of these issues could be caused by the objects used, my viewers settings, my system or generally sims just not being optimized for the new features yet. Some observation might be intended changes, too.\r\n\r\nJust reporting symptoms here.", 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': "I noticed a few things after updating to the above mentioned release:\r\n\r\n1. Full Bright doesn't do its job anymore: This applies to both textures (blank texture, no bumpiness or shininess or other shenanigans) and particles ( PSYS_PART_EMISSIVE_MASK is set) alike. For example, the color white RGB = (255, 255, 255) is effectively shown as ~(210, 210, 210), see PIC01 attached.\r\n\r\n2. Basically all colors inworld (HUDs not included) look more pale and de-saturated, especially during daytime environment settings. It makes some areas appear as if full bright was activated on everything even when it's not. (See PIC02). It can be compensated a bit by decreasing the 'Exposure' setting, but that can make bright places (like deserts, canyons) appear too dark (PIC03).\r\n\r\n3. Glow appears to be much weaker. Can't show that unfortunately since I lack a decent screenshot of the situation before the update. \r\n\r\n4. HUDs are not always shown correctly (X-level problems): HUD-elements that are supposed to be in the foreground are displayed in the background. The DFS-HUD in PIC04 is missing a number (even though it's there and usable). During part 4 of the Horizons Linden Experience the map doesn't show your own and the target position anymore (PIC05). Both stays that way when right-clicking the HUD.\r\n\r\n5. HUD displaying 'foreign' textures of other attached HUDs. When changing its rotation it displays textures of yet another attached HUD. See PIC06.\r\nPIC07 shows how that HUD is supposed to look like. And I know for a fact that the creator of this HUD cannot have access to the last texture shown as I uploaded it and never shared it in anyway.", 'What were you doing when it happened?': 'Nothing worth mentioning. Other than it depending on viewer and environment setting those issues are no specific to any particular situation.', 'What were you expecting to happen instead?': "1. Unless something like fog or smoke is obstructing the view, full bright should display the defined color.\r\n\r\n2. Colors should retain their intensity.\r\n\r\n3. Using the same vales, Glow should visually look like it did before. Though a different 'scaling' would be acceptable as well since before that release even values of 0.03 - 0.07 would usually do the trick.\r\n\r\n4. HUD-elements in the background should be shown in the background.\r\n\r\n5. HUDs should not 'steal' textures of other HUDs.", 'Where': '(not region-specific)', } ```
sl-service-account commented 1 year ago

JIRAUSER341268 commented at 2023-05-18T17:49:36Z

Hi AzurisDawnstar,

Thank you for your reporting and the added helpful screenshots. In future, please make a separate Jira report for each bug.

  1. Thanks for this report! We've verified there is indeed a difference and it appears to depend on the EEP setting used. Using Midday or Midday (Legacy) can give an easy repro.
  2. This is currently the new expected behaviour and we welcome the feedback. There is a new EEP setting that is likely causing these areas to appear darker (Reflection Probe Ambiance) that might require adjusting for the new PBR viewers. 
  3. Glow has undergone changes but please write a new jira for this with a screenshot showing your concerns 
  4. and 5. We’re aware of the current HUD issues and hope to have a fix for these in a future release.

    This Jira is being set to Needs More Info so you're able to reply. Please select 'Info Provided' above after a response.

sl-service-account commented 1 year ago

JIRAUSER338193 commented at 2023-05-18T18:54:42Z, updated at 2023-05-18T21:17:55Z

Hi Atlas,

I'll remember it for the future. Here's what I can add:

  1. I've created a full bright white cube as mentioned before and took some screenshots with different EEP settings. PIC08 shows the item using the 5 default settings (Sunrise, Midday, Midday Legacy, Sunset and Midnight). All 5 cases yield the same gray-tone of R =G = B = 210. PIC09 shows the same cube using some Shared Environments at the specified places, with varying results: Horizons A2: 240 Horizons A3: 199 Horizons A4: 185 Horizons A5:   95 So it does indeed depend on EEP settings, which I think it should not.
  2. Added another Screenshot (PIC10) showing the lava area during at the 4th part of Linden Realms. It's supposed to look HOT, but using the shared Environment settings it now looks rather bleak, as if the volcano is about to cool down. Switching to Midday settings roughly brings back the initial look.
  3. I'll open a separate issue. But yeah, I can see that being intended. A fair bit of existing content will need to adapt to this, though.
      1. Good to know, thanks!
sl-service-account commented 1 year ago

Dan Linden commented at 2023-05-26T18:25:13Z

Hi AzurisDawnstar, I believe bugs 1, 2, 4, and 5 will be fixed in the newest build of the PBR viewer - https://releasenotes.secondlife.com/viewer/7.0.0.580330.html We couldn't find the location of the lava in Pic10. If that still looks bad, please add the location.

sl-service-account commented 1 year ago

JIRAUSER338193 commented at 2023-05-27T21:01:37Z, updated at 2023-05-27T21:31:56Z

Hi Dan,

I am on 7.0.0.580330 right now, but most bugs mentioned still persist. No. 5 seems to be fixed, but not 1, 2 and 4. Full bright white stuff is still closer to black in some areas and many HUDs are still next to unusable (see PIC12).

As for the lava picture, that location is here: http://maps.secondlife.com/secondlife/LR%20181/57/125/40

However, it's not just that room. The "LR - Mountain - Lava Lamp" objects on the way there lack color as well. They're supposed to be orange glowing lava orbs, but using the shared Environment they're as grey as the surrounding rock, were it not for their glow (see PIC11). One example can be found here: http://maps.secondlife.com/secondlife/LR%20181/178/154/46

 

sl-service-account commented 1 year ago

JIRAUSER338193 commented at 2023-06-27T22:07:31Z, updated at 2023-06-27T22:08:12Z

So, 7.0.0.580717 now!

Good news: The other HUD-issue (4.) seems to be fixed now as well.

Bad news: Full Bright (1.) still doesn't work. It's a different shade of grey now, but still not white (see PIC13, same location as in PIC12).

As for the surroundings (2.), it looks better now. It's not all de-saturated anymore. However, some places now look overly dark (brightness/exposure at 1.0) while others are much too bright. Compare PIC03 from 7.0.0.580085 (desert, bit too dark) with the current (7.0.0.580717) look on it on PIC14 (The sand now appears pure white).

This could probably be fixed by adjusting the environment settings, but I know you guys care about not breaking existing content if you can help it. So there's that...

sl-service-account commented 1 year ago

JIRAUSER341268 commented at 2023-06-28T17:26:57Z

Thanks for the quick update with the latest build!

Glad to hear the HUD issue (4) appears fixed.

In regards to the full bright issue (1), this is considered to now be expected behaviour with PBR. 

As for (2), are you able to provide the location of that bright desert for us to look into? 

sl-service-account commented 1 year ago

JIRAUSER338193 commented at 2023-06-28T20:48:43Z

Hi Atlas,

hmm... not sure what to think about Full Bright not doing what it used to do anymore... I do realize that there are some objects - old ones especially - that have no reason to be full bright and thus make some places look rather ugly. However, there's one very reasonable application for full bright: Everything involving light sources. Magic, sparkles, fire/torches, light bulbs, fluorescence etc. all profit a great deal from the traditional full bright. As it is now, you can have light sources that appear darker than the surrounding they're illuminating which makes no sense in terms of realism.

 

→ As for the Canyon: That's the first part of the Horizons Linden Experience at http://maps.secondlife.com/secondlife/Horizons%20A2/134/216/27

 

In general I can say things look much better now with the recent release. Dark places without light sources are actually dark at night now. Things are definitely on the right track. :)

sl-service-account commented 1 year ago

JIRAUSER341268 commented at 2023-09-08T18:05:19Z

Thanks for your feedback AzurisDawnstar!

The Horizons area no longer appears to be incredibly bright. 

This Jira will now be closed.

Updates are constantly being made to the PBR viewer so please file another Jira (for each separate bug/concern) if you have spotted any further issues.