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[BUG-234808] Voice Chat Gesture Default Channel Messages #11663

Open sl-service-account opened 8 months ago

sl-service-account commented 8 months ago

How would you like the feature to work?

right now, there are three voice gestures that are activated by voice volume. these, in turn, need to be set up to talk on a specific channel that a script can listen to, in order to react. (animate for lip synch, etc.)

the problem is, there's not any natural way for a script to know if an avatar is speaking on voice. and i would like that to be possible.

how it would work: pick a channel to be "the" voice gesture channel, and some specific text that would be broadcast thereon. "voicelevel1", "voicelevel2", "voicelevel3" for example. come to think of it, the speaker's key should probably be in the text message, as well.

a scriptor could write a script to listen to this channel, and be able to have the script react to audible speech, without having to rely on users having and activating specific voicechat gestures.

Why is this feature important to you? How would it benefit the community?

i was working with someone who had an idea to make her hearing service dog react to people using voice chat, so she could know they were speaking aloud, since she cannot hear them.

it would be good to be able to script objects that can know if people are speaking in the vicinity, because a lot of times people will be talking to people without access to voicechat, and we have no idea.

it would benefit the deaf community, hard of hearing, and/or anyone who does not or can not use voicechat for whatever reason.

yes, there are those voice dots, and the visual VFX waveform things. but those only appear when you have voicechat activated. leaving voicechat deactivated alleviates lag that might otherwise occurr, so leaving it always on is not a good option.
additionally, those things are an eyesore (necessary, but omg), and there is also a "voice chat hider" available, so it's not a 100% reliable indicator.

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-234808 | | Summary | Voice Chat Gesture Default Channel Messages | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Bloodsong Termagant (bloodsong.termagant) | | Created at | 2023-12-09T16:36:32Z | | Updated at | 2023-12-13T19:32:11Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2023-12-13T13:32:05.154-0600', 'How would you like the feature to work?': 'right now, there are three voice gestures that are activated by voice volume. these, in turn, need to be set up to talk on a specific channel that a script can listen to, in order to react. (animate for lip synch, etc.)\r\n\r\nthe problem is, there\'s not any natural way for a script to know if an avatar is speaking on voice. and i would like that to be possible.\r\n\r\nhow it would work: pick a channel to be "the" voice gesture channel, and some specific text that would be broadcast thereon. "voicelevel1", "voicelevel2", "voicelevel3" for example. come to think of it, the speaker\'s key should probably be in the text message, as well.\r\n\r\na scriptor could write a script to listen to this channel, and be able to have the script react to audible speech, without having to rely on users having and activating specific voicechat gestures.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': 'i was working with someone who had an idea to make her hearing service dog react to people using voice chat, so she could know they were speaking aloud, since she cannot hear them.\r\n\r\nit would be good to be able to script objects that can know if people are speaking in the vicinity, because a lot of times people will be talking to people without access to voicechat, and we have no idea.\r\n\r\nit would benefit the deaf community, hard of hearing, and/or anyone who does not or can not use voicechat for whatever reason.\r\n\r\n yes, there are those voice dots, and the visual VFX waveform things. but those only appear when you have voicechat activated. leaving voicechat deactivated alleviates lag that might otherwise occurr, so leaving it always on is not a good option. \r\n additionally, those things are an eyesore (necessary, but omg), and there is also a "voice chat hider" available, so it\'s not a 100% reliable indicator.\r\n', } ```
sl-service-account commented 8 months ago

Spidey Linden commented at 2023-12-13T19:32:05Z

Issue accepted. We have no estimate when it may be implemented. Please see future release notes for this fix.