Open sl-service-account opened 9 months ago
winter.ventura commented at 2023-12-13T21:36:41Z, updated at 2023-12-13T21:53:53Z
I think the issue is that when colliding with prims, avatars are currently making the more basketball-like "physical prim hitting the ground" sound, instead of their usual, less crisp 'thump' sound.
Definitely noticed this on Second Life RC Magnum 2023-12-06.7120498618
Specifically, avatar collisions with objects seem to be triggering sound
"cbe75eb2-3375-41d8-9e3f-2ae46b4164ed" - "SND_STONE_DIRT_02"
instead of
"be582e5d-b123-41a2-a150-454c39e961c8" - "SND_WOOD_FLESH"
which I believe was being used previously.
( names sourced from this list: https://gist.github.com/FelixWolf/b3e60cf9c1545fb4c2f48a1c0cd2145c )
Maestro Linden commented at 2023-12-13T22:07:57Z, updated at 2023-12-13T22:15:21Z
I'm also seeing the change in agent collision sounds - I suspect this is the source of the sound that's playing, rather than the static box per se. It might be that the viewer's EnableCollisionSounds setting is just disabling the agent's default collision sounds from playing back.
Repro:
llCollisionSound("", 0)
- this makes me think the collision sound is actually being emitted from the agent rather than the platformOn SLS regions, I hear the usual 'thwack' sound that one would hear when a default physical box is dropped onto the platform
I haven't gotten as far as [~Honey.Puddles] to see which UUIDs are playing, but there is an un expected change in the RC version's behavior.
Maestro Linden commented at 2023-12-13T23:20:43Z
Another fun finding (which I'm writing in a separate jira):
Of the 3 possible ways to disable collision sounds, which are...
llCollisionSound("", 1.0)
llCollisionSound("", 0.0)
non-empty sound, zero volume: llCollisionSound("900bdb8a-a208-1c9b-c08e-c67016bf3069", 1.0)
All 3 methods are effective in disabling collision sounds of a physical object when that object collides with terrain. However, only the last method suppresses collision sound when colliding with a default static object - the other two cause default collision sounds to play.
Beq Janus commented at 2023-12-14T15:16:24Z
Is there any chance that the RC will be rolled back? We are being inundated with complaints to our support team.
Maestro Linden commented at 2023-12-15T18:52:31Z
[~beq.janus] yes, we're planning to roll the RC channels back to the same version as SLS during the regular rolls next Wednesday. We plan to keep it that way for the holidays.
Maestro Linden commented at 2023-12-15T19:51:25Z, updated at 2023-12-15T23:05:17Z
I've filed a 4th issue after a resident pointed out that collision sounds don't change when a custom PRIM_MATERIAL (e.g. "Glass") is set on a prim. In summary, that brings the known issues to:
EnableCollisionSounds = FALSE
in the viewer does not disable an avatar's collision soundsllCollisionSound()
can fail
llCollisionSound("", 1.0)
llCollisionSound("", 0.0)
llCollisionSound("900bdb8a-a208-1c9b-c08e-c67016bf3069", 1.0)
Object collision sounds do not update when PRIM_MATERIAL is changed
Our plans for next week are to move the RC channels back onto the build with SLS, as we won't have fixes for these collision sound bugs ready in time for the holidays. We do plan to keep the Second Life Preflight channel on 2023-12-06.7120498618, in case folks want to explore the new features (or identify any other issues). I recommend visiting the 'Rumpus Room' regions for any testing on this version.
Anastasia Horngold commented at 2024-01-06T17:58:27Z
Hello. It seems the rollback didn't work, since in Firestorm support we are again getting many reports of this.
Lucia Nightfire commented at 2024-01-07T01:44:56Z
An FYI, Magnum channels went back(forward) to 2023-12-06.7120498618 again on Wednesday.
What just happened?
Attend at RC Channel
Debug Setting EnableCollisionSounds FALSE
Rez Prim
Walk into Prim
"Hear" the sound of the collision play
What were you doing when it happened?
Colliding with prims
What were you expecting to happen instead?
Not to hear collisions
Other information
Does not occur on Main Channel
Links
Duplicates
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-234835 | | Summary | Can hear Collisions "play" on RC channels | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Triaged | | Reporter | Willow Wilder (willow.wilder) | | Created at | 2023-12-13T20:24:25Z | | Updated at | 2024-01-07T01:44:55Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2023-12-13T15:36:41.134-0600', "Is there anything you'd like to add?": '.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Simulator', 'Target Viewer Version': 'viewer-development', 'What just happened?': '.', 'What were you doing when it happened?': '.', 'What were you expecting to happen instead?': '.', 'Where': 'http://maps.secondlife.com/secondlife/BlueSteel%20Sandbox%201/36/171/34', } ```