The sim I'm demonstrating the issue with has multiple height layers/levels, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance:
Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-234966 |
| Summary | Objects outside of draw distance cast shadows |
| Type | Bug |
| Priority | Unset |
| Status | Accepted |
| Resolution | Triaged |
| Labels | pbr |
| Reporter | Candide LeMay (candide.lemay) |
| Created at | 2024-01-09T23:59:11Z |
| Updated at | 2024-01-26T21:33:50Z |
```
{
'Build Id': 'unset',
'Business Unit': ['Platform'],
'Date of First Response': '2024-01-10T12:27:31.886-0600',
"Is there anything you'd like to add?": 'Latest LL viewer, Midday (legacy) environment, 240m draw distance. ',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': "The sim I'm demonstrating the issue with has multiple height layers/levels, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance:\r\n\r\nScreenshot 1 fresh login, no big shadows http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67\r\n\r\nScreenshot 2 one layer up http://maps.secondlife.com/secondlife/The Sand Seas/199/200/508\r\n\r\nScreenshot 3 back to the ground, now with shadow from the higher layer everywhere\r\n\r\nScreenshot 4 what you see looking up - the layer casting shadows is not visible \r\n\r\nScreenshot 5 the higher layer at 500m casting shadows on the ground of neighboring sims ",
'What were you doing when it happened?': 'Visiting area at an altitude then coming back to the ground level.',
'What were you expecting to happen instead?': 'I expect objects outside of draw distance to not cast shadows',
'Where': 'http://maps.secondlife.com/secondlife/The%20Sand%20Seas/200/200/66',
}
```
What just happened?
The sim I'm demonstrating the issue with has multiple height layers/levels, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance:
Screenshot 1 fresh login, no big shadows http://maps.secondlife.com/secondlife/The%20Sand%20Seas/199/200/67
Screenshot 2 one layer up http://maps.secondlife.com/secondlife/The%20Sand%20Seas/199/200/508
Screenshot 3 back to the ground, now with shadow from the higher layer everywhere
Screenshot 4 what you see looking up - the layer casting shadows is not visible
Screenshot 5 the higher layer at 500m casting shadows on the ground of neighboring sims
What were you doing when it happened?
Visiting area at an altitude then coming back to the ground level.
What were you expecting to happen instead?
I expect objects outside of draw distance to not cast shadows
Other information
Latest LL viewer, Midday (legacy) environment, 240m draw distance.
Attachments
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-234966 | | Summary | Objects outside of draw distance cast shadows | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Triaged | | Labels | pbr | | Reporter | Candide LeMay (candide.lemay) | | Created at | 2024-01-09T23:59:11Z | | Updated at | 2024-01-26T21:33:50Z | ``` { 'Build Id': 'unset', 'Business Unit': ['Platform'], 'Date of First Response': '2024-01-10T12:27:31.886-0600', "Is there anything you'd like to add?": 'Latest LL viewer, Midday (legacy) environment, 240m draw distance. ', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': "The sim I'm demonstrating the issue with has multiple height layers/levels, 500m apart. If you visit a higher layer and then come back to the lower layer, the higher layer will cast shadows, despite being out of draw distance:\r\n\r\nScreenshot 1 fresh login, no big shadows http://maps.secondlife.com/secondlife/The Sand Seas/199/200/67\r\n\r\nScreenshot 2 one layer up http://maps.secondlife.com/secondlife/The Sand Seas/199/200/508\r\n\r\nScreenshot 3 back to the ground, now with shadow from the higher layer everywhere\r\n\r\nScreenshot 4 what you see looking up - the layer casting shadows is not visible \r\n\r\nScreenshot 5 the higher layer at 500m casting shadows on the ground of neighboring sims ", 'What were you doing when it happened?': 'Visiting area at an altitude then coming back to the ground level.', 'What were you expecting to happen instead?': 'I expect objects outside of draw distance to not cast shadows', 'Where': 'http://maps.secondlife.com/secondlife/The%20Sand%20Seas/200/200/66', } ```