Open sl-service-account opened 8 years ago
Chaser Zaks commented at 2016-08-14T06:27:01Z, updated at 2016-08-14T06:27:51Z
Upper limit was enforced to 64m(See BUG-10553) because of people abusing it making annoying text visible throughout the entire region(I don't mean stat boxes for RP, I mean just stuff like a single "❤" visible in residential/hangout regions). I am highly against raising the value UNLESS the client is given a choice in the graphics preferences with a default of 64m max draw distance(since not everyone wants this behaviour). In which case, this could easily be implemented as a primitive param: PRIM_TEXT_DISTANCE, float [0-300]
Whirly Fizzle commented at 2016-08-14T06:37:55Z
Firestorm has been getting a lot of complaints about this behaviour change in the latest release because for certain combat games it's necessary to be able to see the combat meter floating text over large distances & now that isn't possible without rolling back to an earlier viewer build.
FS JIRA issue: http://jira.phoenixviewer.com/browse/FIRE-19878
Frankenbear Writer commented at 2016-08-14T07:16:16Z
Chaser, of course it would not be the default. As far as I know the only way to set it was to do it through debug settings.
Lucia Nightfire commented at 2016-08-15T01:37:12Z, updated at 2016-08-15T01:41:01Z
A prim param would have been just as abused if not more especially since creators went through the trouble of using megaprims to show settext at long distances.
LL should have just done similar to what they did with avatar complexity and jelly dolls and forced a default 64m maximum settext render distance setting in the viewer instead of hardcoding it w/o adjustability.
That way, users could raise it to whatever limit to satisfy their needs and content would not have been broken.
Whirly Fizzle commented at 2016-08-22T04:17:42Z
Fix currently in viewer-neko: https://bitbucket.org/lindenlab/viewer-neko/commits/be9dbdc0784bdfdbe3b8130dcabded86f034ac05
How would you like the feature to work?
Please allow the PRIM_TEXT/llSetText upper draw distance limit to be raised past 64m to at least 300m so that titlers can be read from farther away.
Why is this feature important to you? How would it benefit the community?
This feature is a HUGE benefit to combat and roleplay sims. It lets you see combat and roleplay meters from across the sim rather than just up to 64m.
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Related
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-37657 | | Summary | PRIM_TEXT/llSetText upper draw distance limit | | Type | New Feature Request | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Frankenbear Writer (frankenbear.writer) | | Created at | 2016-08-14T03:24:43Z | | Updated at | 2016-08-22T04:17:42Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2016-08-14T01:27:00.965-0500', 'How would you like the feature to work?': 'Please allow the PRIM_TEXT/llSetText upper draw distance limit to be raised past 64m to at least 300m so that titlers can be read from farther away.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': 'This feature is a HUGE benefit to combat and roleplay sims. It lets you see combat and roleplay meters from across the sim rather than just up to 64m. ', } ```