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[BUG-3960] [MAINTENANCE RC] Ribbon particles using textures containing alpha flash white at certain camera angles #12127

Open sl-service-account opened 11 years ago

sl-service-account commented 11 years ago

Steps To Reproduce

  1. Login on a viewer build that has the new ribbon paricles feature.
  2. Rez 2 boxes, and link them together.
  3. Save this script in the root prim:

    
       // Ribbon particle demo object, by Maestro Linden.  Spins around to demonstrate ribbon particles.
       // 1) Rez 2 boxes, and link them together
       // 2) Save this script in the root prim
       // 3) Particles using the ribbon mask are emitted from the child prim, as the root prim spins around.
       default
       {
           state_entry()
           {
               // particle texture to use
               key texture = "c73ca11d-57bf-d4bb-e87a-e5af6c64ae78";
               llSetLinkPrimitiveParamsFast(1, [PRIM_TEXTURE, ALL_SIDES, texture, <1,1,0>, ZERO_VECTOR, 0.0]);
    
               // spin the linkset
               llTargetOmega(<0,0,1>, 1, 1);
               // offset, rotate, and hide the child prim
               llSetLinkPrimitiveParams(2, [PRIM_ROT_LOCAL, <-0.55141, -0.02408, -0.03638, 0.83309>,
                   PRIM_POS_LOCAL, <0.0, 1.0, 0.0>,
                   PRIM_COLOR, ALL_SIDES, <0,0,0>, 0.0]);
               llLinkParticleSystem(2, [
                   PSYS_SRC_PATTERN, PSYS_SRC_PATTERN_DROP,
                   PSYS_PART_FLAGS, PSYS_PART_RIBBON_MASK|PSYS_PART_INTERP_COLOR_MASK,
                   PSYS_PART_START_SCALE, <0.25, 2.0, 0.0>,
                   PSYS_PART_START_ALPHA, 1.0,
                   PSYS_PART_END_ALPHA, 0.0,
                   PSYS_PART_MAX_AGE, 5.0,
                   PSYS_SRC_TEXTURE, texture
               ]);
           }
       }
  4. Observe how the ribbon particles look at different camera angles.

    Observed Behaviour

Links

Duplicates

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-3960 | | Summary | [MAINTENANCE RC] Ribbon particles using textures containing alpha flash white at certain camera angles | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Whirly Fizzle (whirly.fizzle) | | Created at | 2013-09-23T10:03:12Z | | Updated at | 2014-10-13T14:40:44Z | ``` { 'Business Unit': ['Platform'], 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'blah....', 'What were you doing when it happened?': '.', 'What were you expecting to happen instead?': '.', } ```
sl-service-account commented 11 years ago

Whirly Fizzle commented at 2013-10-14T16:14:16Z

I just wanted to add that this doesnt just affect ribbon particles, it affects any particles.

See http://www.screencast.com/t/wPpUfE3rheV This video shows the effect on particle plants.

Vid shot on: Second Life 3.6.7 (281793) Sep 30 2013 10:17:59 (Second Life Release) Location: http://maps.secondlife.com/secondlife/Skunkworks/225/108/1463