secondlife / jira-archive

2 stars 0 forks source link

[BUG-40616] [MAINT-RC] Rigged mesh turns invisible after teleport, rigged mesh sometimes full of holes. #12265

Open sl-service-account opened 7 years ago

sl-service-account commented 7 years ago

Steps to Reproduce

Attachments

Links

Related

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-40616 | | Summary | [MAINT-RC] Rigged mesh turns invisible after teleport, rigged mesh sometimes full of holes. | | Type | Bug | | Priority | Unset | | Status | Needs More Info | | Resolution | Unresolved | | Reporter | Whirly Fizzle (whirly.fizzle) | | Created at | 2016-10-01T05:45:09Z | | Updated at | 2017-07-07T15:51:35Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2016-10-18T12:04:11.130-0500', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'Filling in...', 'What were you doing when it happened?': '...', 'What were you expecting to happen instead?': '....', } ```
sl-service-account commented 7 years ago

Whirly Fizzle commented at 2016-10-01T07:38:20Z

The Maint-RC breaks all my rigged mesh heads (from Catwa, LAQ and Genesis). The problems described above happen intermittently, this one happens without fail. It's now impossible to take photographs or a machinima when zoomed in using CTRL+0 because the heads just disappear. It's common to be zoomed in using CTRL+0 when taking snapshots or making video recordings of avatars because otherwise you get the ugly fish-eye effect.

Fig 5 attached shows my Catwa Nicki rigged head disappearing on the Maint-RC. Fig 6 shows everything working correctly on default release.

I have to crank RenderRiggedFactorMultiplier up really high for the heads not to disappear, which basically removes the BUG-11627 fix. The gif in Fig 5 is using the default setting for RenderRiggedFactorMultiplier. I think RenderRiggedFactorMultiplier needs to be exposed in preferences so it's easier for people to set higher. RenderRiggedFactorMultiplier is just going to end up being another RenderVolumeLODFactor where rigged mesh creators tell everyone in product notecards to crank the setting up. I'd rather the BUG-11627 fix just got backed out personally because most of my rigged attachments are breaking :(

sl-service-account commented 7 years ago

Kyle Linden commented at 2016-10-18T17:04:11Z

Set NMI for comments. Issue has been accepted.

sl-service-account commented 7 years ago

Saeros Linden commented at 2017-07-07T00:35:28Z

Our apologies, it appears this jira has been a victim of a spammer. We're cleaning up the offending comments, sorry for the mess!