Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page ( http://wiki.secondlife.com/wiki/Project_Bento_Testing#Tools ) gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis. Despite the 1.6 promising to allow animation by translating the bones, translation did not get included in the animation either.
Actual Behavior
Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis. Despite the 1.6 promising to allow animation by translating the bones, translation did not get included in the animation either.
Expected Behavior
I was expecting the animation to just be the rotation of the bones and not the bones moving to the previous bone in the hierarchy.
Other information
I do not know whether that has anything to do with the fact previous BVH exporters needed one more bone at the end of the skeleton but it could be the case? Something is wrong with the 1.6 however.
Original Jira Fields
| Field | Value |
| ------------- | ------------- |
| Issue | BUG-41691 |
| Summary | [BENTO] Maya BVH exporter 1.6 found in wiki page not working correctly - 1.5 works |
| Type | Bug |
| Priority | Unset |
| Status | Accepted |
| Resolution | Accepted |
| Reporter | Adele Bumblefoot (adele.bumblefoot) |
| Created at | 2017-04-06T21:12:50Z |
| Updated at | 2017-04-08T11:30:01Z |
```
{
'Business Unit': ['Platform'],
'Date of First Response': '2017-04-08T06:30:01.641-0500',
"Is there anything you'd like to add?": ' I do not know whether that has anything to do with the fact previous BVH exporters needed one more bone at the end of the skeleton but it could be the case? Something is wrong with the 1.6 however.',
'ReOpened Count': 0.0,
'Severity': 'Unset',
'System': 'SL Viewer',
'Target Viewer Version': 'viewer-development',
'What just happened?': 'Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis.',
'What were you doing when it happened?': 'Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis.',
'What were you expecting to happen instead?': 'I was expecting the animation to just be the rotation of the bones and not the bones moving to the previous bone in the hierarchy.',
}
```
Steps to Reproduce
Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page ( http://wiki.secondlife.com/wiki/Project_Bento_Testing#Tools ) gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis. Despite the 1.6 promising to allow animation by translating the bones, translation did not get included in the animation either.
Actual Behavior
Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis. Despite the 1.6 promising to allow animation by translating the bones, translation did not get included in the animation either.
Expected Behavior
I was expecting the animation to just be the rotation of the bones and not the bones moving to the previous bone in the hierarchy.
Other information
I do not know whether that has anything to do with the fact previous BVH exporters needed one more bone at the end of the skeleton but it could be the case? Something is wrong with the 1.6 however.
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-41691 | | Summary | [BENTO] Maya BVH exporter 1.6 found in wiki page not working correctly - 1.5 works | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Adele Bumblefoot (adele.bumblefoot) | | Created at | 2017-04-06T21:12:50Z | | Updated at | 2017-04-08T11:30:01Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2017-04-08T06:30:01.641-0500', "Is there anything you'd like to add?": ' I do not know whether that has anything to do with the fact previous BVH exporters needed one more bone at the end of the skeleton but it could be the case? Something is wrong with the 1.6 however.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis.', 'What were you doing when it happened?': 'Using Maya 2016 and the BVH exporter in version 1.6 as suggested by the wiki page gave me a very weird bug : the bone that I was animating (rotation only) did rotate but it was moved to the position of its parent. So when I animated the fingers, they were forced at the position of the wrist. When I animated the legs, they were forced at the position of the pelvis.', 'What were you expecting to happen instead?': 'I was expecting the animation to just be the rotation of the bones and not the bones moving to the previous bone in the hierarchy.', } ```