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[BUG-5369] Since first part of February approximately the 10th #13360

Open sl-service-account opened 10 years ago

sl-service-account commented 10 years ago

Steps to Reproduce

Normal activity, tried to set the Shaders to Basic, and to Atmospheric

Actual Behavior

I cannot use Basic Shaders nor atmospheric shaders since the first part of February. I can only use Local Lights, and even those do not render skin or water correctly. When using anything higher the avatar is not rendered correctly (has flat parts) and mesh appears as an infinite streak. Also it makes the client run EXTREMELY slowly (very low frame rates, and says there are too many complex objects).

Expected Behavior

I expected normal rendering which I had before

Other information

I first noticed it on February 10th. First symptom was that everything ran so slow it had jerky movements. I turned off Basic and Atmospheric shaders. Performance (frame rate) improved, but skin and water did not render properly. Turning the Basic shaders back on, my mesh clothing appeared to be infinite streaks and parts of my avatar became 'flat' This is all still happening!

Attachments

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-5369 | | Summary | Since first part of February approximately the 10th | | Type | Bug | | Priority | Unset | | Status | Needs More Info | | Resolution | Unresolved | | Reporter | SparkyBear Mandelbrot (sparkybear.mandelbrot) | | Created at | 2014-03-12T17:28:00Z | | Updated at | 2017-07-07T15:54:00Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2014-03-12T21:38:50.739-0500', "Is there anything you'd like to add?": "I first noticed it on February 10th. First symptom was that everything ran so slow it had jerky movements. I turned off Basic and Atmospheric shaders. Performance (frame rate) improved, but skin and water did not render properly. Turning the Basic shaders back on, my mesh clothing appeared to be infinite streaks and parts of my avatar became 'flat' This is all still happening!", 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'I cannot use Basic Shaders nor atmospheric shaders since the first part of February. I can only use Local Lights, and even those do not render skin or water correctly. When using anything higher the avatar is not rendered correctly (has flat parts) and mesh appears as an infinite streak. Also it makes the client run EXTREMELY slowly (very low frame rates, and says there are too many complex objects).', 'What were you doing when it happened?': 'Normal activity, tried to set the Shaders to Basic, and to Atmospheric', 'What were you expecting to happen instead?': 'I expected normal rendering which I had before', 'Where': 'the attached pic was taken a couple of days ago it shows the mesh streaking problem. It happens each and every time I choose Basic Shaders or above', } ```
sl-service-account commented 10 years ago

MartinRJ Fayray commented at 2014-03-13T02:38:51Z

Hello SparkyBear, do you have the same issue with the latest SL release: http://download.cloud.secondlife.com/Viewer_3/Second_Life_3_7_3_287491_i386.dmg

Do you have the same issues when you enable Advanced Lighting Model in Preferences->Graphics ?

sl-service-account commented 10 years ago

Whirly Fizzle commented at 2014-03-13T05:17:20Z, updated at 2014-03-13T05:17:54Z

Heya SparkyBear,

These are all known problems since the Fitted mesh feature was added to the viewer.

The problem with the rigged mesh becoming distorted or stretching out to <0,0,0> on the region is filed at FITMESH-23 and BUG-5139.

When you enable Basic shaders, try unticking "Hardware Skinning" in graphics preferences and this should help the mesh distortion issue.

The poor performance issue on fitted mesh capable viewers is a known bug on Mac 10.6 and 10.7 with AMD/ATI cards - see FITMESH-21 for this issue. To increase performance you can either disable hardware skinning or atmospheric shaders. The best solution for this problem though is to update to Mavericks, as it is not affected by the poor performance issue.

The rendering problems you see when basic shaders are disabled are also known issues.

sl-service-account commented 7 years ago

Saeros Linden commented at 2017-07-07T00:43:19Z

Our apologies, it appears this jira has been a victim of a spammer. We’re cleaning up the offending comments, sorry for the mess!