secondlife / jira-archive

2 stars 0 forks source link

[BUG-6913] [Experience Tools] Suppress teleport sound on short range #14698

Open sl-service-account opened 10 years ago

sl-service-account commented 10 years ago

How would you like the feature to work?

Suppress teleport sounds for short range teleports.

Why is this feature important to you? How would it benefit the community?

This would improve the user experience when using features such as llTeleportAgent() on short distances, such as positioning an avatar playing an Experience game to operate a lever.

Links

Related

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-6913 | | Summary | [Experience Tools] Suppress teleport sound on short range | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Gypsy Paz (gypsy.paz) | | Assignee | Troy Linden (troy.linden) | | Created at | 2014-07-21T22:16:11Z | | Updated at | 2018-12-06T10:53:46Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2014-08-06T13:59:52.222-0500', 'How would you like the feature to work?': 'Suppress teleport sounds for short range teleports.', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'Moved it to a private DB', 'What were you doing when it happened?': 'In outer space somewhere', 'What were you expecting to happen instead?': "Didn't think about the need to have this public until after the initial move", 'Why is this feature important to you? How would it benefit the community?': 'This would improve the user experience when using features such as llTeleportAgent() on short distances, such as positioning an avatar playing an Experience game to operate a lever.', } ```
sl-service-account commented 10 years ago

Marissa Linden commented at 2014-08-06T18:59:52Z

Assigning to Troy to triage.

sl-service-account commented 10 years ago

Oz Linden commented at 2014-08-06T21:54:18Z

Playing the teleport sound is something the viewer does on its own.

To do this, we would need to add an indication from the simulator that a particular teleport should not play the sound, and then get viewers to implement that new indication. In short, at best it would take years for many users to get the change.

Seems like a lot of work for little benefit.

sl-service-account commented 10 years ago

Gypsy Paz commented at 2014-08-09T09:57:33Z

I agree with what Oz says about adding an indication from the simulator being allot of work for not much gain. A simpler solution would be having the viewer adjust the volume of the teleport sound based on range (down to zero at ?30? meters) Or at least have a difference between teleporting across the world, accross the sim, or just a few meters over to the left.