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[BUG-11294] Shininess > Use Texture causes land impact to skyrocket. #1510

Closed sl-service-account closed 8 months ago

sl-service-account commented 8 years ago

What is the issue

Trying to edit off parts of a <30 object linkset, when I discovered I couldn't rez it in anything short of ~1500 prims free space, because of how linking multiple weight objects work since the rise of Mesh.

Actual Behavior

I had set an object's shininess to use texture, and a one-prim sphere (weight 1) became a 90+ weight single prim object by hollowing it and giving it a dimple.

Expected Behavior

I expected non-mesh, non-sculpt objects to be a single object weight regardless of settings.

Other information

As I'm on the main grid, I'm pretty sure my viewer is irrelevant in this issue, in case whomever comes to assist jumps on the fact I'm using Firestorm.

Steps to reproduce bug

Make a sphere; I copied parameters from an existing one that was having issues, to replicate it myself Dimensions: X 0.31816 Y 0.17719 Z 0.31816 Rotation: X270.00000 Y 0.00000 Z 6.00000

Set shiny to "Use Texture" (default texture is the default "blank" texture), Glossiness of 150, Environment of 20, Color: <128,128,128>

Object is land weight 1 at this point.

Set Dimple begin to 0.15. Object weight is now 37. Set Hollow to max (95). Object weight is now 94.

And this is still a single simple prim.

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-11294 | | Summary | Shininess > Use Texture causes land impact to skyrocket. | | Type | Bug | | Priority | Unset | | Status | Closed | | Resolution | Unactionable | | Reporter | Drakon Lameth (drakon.lameth) | | Created at | 2016-01-27T07:51:27Z | | Updated at | 2022-11-22T18:17:34Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2016-01-27T18:31:44.596-0600', "Is there anything you'd like to add?": 'As I\'m on the main grid, I\'m pretty sure my viewer is irrelevant in this issue, in case whomever comes to assist jumps on the fact I\'m using Firestorm.\r\n\r\n\r\nSteps to reproduce bug:\r\nMake a sphere; I copied parameters from an existing one that was having issues, to replicate it myself\r\nDimensions: X 0.31816 Y 0.17719 Z 0.31816\r\nRotation: X270.00000 Y 0.00000 Z 6.00000\r\n\r\nSet shiny to "Use Texture" (default texture is the default "blank" texture), Glossiness of 150, Environment of 20, Color: <128,128,128>\r\n\r\nObject is land weight 1 at this point.\r\n\r\nSet Dimple begin to 0.15. Object weight is now 37.\r\nSet Hollow to max (95). Object weight is now 94.\r\n\r\nAnd this is still a single simple prim.', 'ReOpened Count': 0.0, 'Severity': 'Unset', 'System': 'SL Simulator', 'Target Viewer Version': 'viewer-development', 'What just happened?': "I had set an object's shininess to use texture, and a one-prim sphere (weight 1) became a 90+ weight single prim object by hollowing it and giving it a dimple.", 'What were you doing when it happened?': "Trying to edit off parts of a <30 object linkset, when I discovered I couldn't rez it in anything short of ~1500 prims free space, because of how linking multiple weight objects work since the rise of Mesh.", 'What were you expecting to happen instead?': 'I expected non-mesh, non-sculpt objects to be a single object weight regardless of settings.', 'Where': 'Everywhere.', } ```
sl-service-account commented 8 years ago

Whirly Fizzle commented at 2016-01-28T00:31:45Z

Heya Drakon,

When a material texture is added to an object, the object then uses the new prim accounting. This can result in objects with very high land impact if the material texture is added to a tortured prim.

See MATBUG-217 for more details on this issue.

sl-service-account commented 8 years ago

Drakon Lameth commented at 2016-01-29T02:42:13Z

Okay, thank you for sharing that this bug is apparently an intended feature because LL doesn't want to break 95+% of the world by making "basic" prims play by the same rules they rolled out when they brought mesh in, but instead make them play by those rules the second you start adding the newer features to them.