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[BUG-7485] Lag fight proposal 01: Avatar update #15186

Open sl-service-account opened 10 years ago

sl-service-account commented 10 years ago

How would you like the feature to work?

Increase the resolution of the regular avatar and extend the range of some of the modification sliders.

Why is this feature important to you? How would it benefit the community?

I tp'ed in to a party filled with avatar using various mesh bodies and mesh body extensions today and that really brought home something I've noticed at a lesser extend several tiems before: how much of a lag problem this can potentially be. For the first three or four minutes all I saw were a bundle of disonnected body parts!

Essentially, with mesh avatar what you have is one complete relatively low resolution mesh (the system avatar), an alpha layer hiding this and another higher resolution mesh on top of that. This is clearly a waste of resources and you don't need more than three or four such avatar int he area before the lag increase becomes noticeable. With 30 mesh avatars (such as at the party I went to today) the scene becomes jsut ridiculous and it's clear that in those circumstances it would have been much better if that added resolution was included in the basic avatar.

Of course, an update of the basic avatar will have some serious implications:

1) It will increase the render weight of all avatars, not just the ones who are currently using mesh bodies/body parts. At the moment my proposal will probably icnrease rather than reduce the average lag in SL but if things keep developing the way they have recently, it won't be more than a month or three before there's a significant gain in replacing mesh avatars with upgraded system avis.

2) It will hurt the busniesses of people specializing in making mesh bodies and accessories to mesh bodies. But on the other hand it will be a great help to clothes and skin designers who will again be able to create for the SL community as a whole rather than to a limited group who happen to use one particular brand of mesh body. The question is, should we do it now or put it off until the situation becomes critical?

Quite honestly, I don't think we really have a choice here. It won't take long before LL will be forced to do a serious upgrade of the system avatar body.

Original Jira Fields | Field | Value | | ------------- | ------------- | | Issue | BUG-7485 | | Summary | Lag fight proposal 01: Avatar update | | Type | New Feature Request | | Priority | Unset | | Status | Been Triaged | | Resolution | Triaged | | Reporter | ChinRey (chinrey) | | Created at | 2014-10-08T18:39:02Z | | Updated at | 2014-10-29T18:09:09Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2014-10-29T13:09:03.699-0500', 'How would you like the feature to work?': 'Increase the resolution of the regular avatar and extend the range of some of the modification sliders.', 'Severity': 'Unset', 'Target Viewer Version': 'viewer-development', 'Why is this feature important to you? How would it benefit the community?': "I tp'ed in to a party filled with avatar using various mesh bodies and mesh body extensions today and that *really* brought home something I've noticed at a lesser extend several tiems before: how much of a lag problem this can potentially be. For the first three or four minutes all I saw were a bundle of disonnected body parts!\r\n\r\nEssentially, with mesh avatar what you have is one complete relatively low resolution mesh (the system avatar), an alpha layer hiding this and another higher resolution mesh on top of that. This is clearly a waste of resources and you don't need more than three or four such avatar int he area before the lag increase becomes noticeable. With 30 mesh avatars (such as at the party I went to today) the scene becomes jsut ridiculous and it's clear that in those circumstances it would have been much better if that added resolution was included in the basic avatar.\r\n\r\nOf course, an update of the basic avatar will have some serious implications:\r\n\r\n1) It will increase the render weight of all avatars, not just the ones who are currently using mesh bodies/body parts. At the moment my proposal will probably icnrease rather than reduce the average lag in SL but if things keep developing the way they have recently, it won't be more than a month or three before there's a significant gain in replacing mesh avatars with upgraded system avis.\r\n\r\n2) It will hurt the busniesses of people specializing in making mesh bodies and accessories to mesh bodies. But on the other hand it will be a great help to clothes and skin designers who will again be able to create for the SL community as a whole rather than to a limited group who happen to use one particular brand of mesh body. The question is, should we do it now or put it off until the situation becomes critical?\r\n\r\nQuite honestly, I don't think we really have a choice here. It won't take long before LL will be forced to do a serious upgrade of the system avatar body. ", } ```
sl-service-account commented 10 years ago

Alexa Linden commented at 2014-10-29T18:09:04Z

Thank you for your suggestion. We've reviewed your request and determined that it is not something we can tackle at this time.

Please be assured that we truly appreciate the time you invested in creating this feature request, and have given it thoughtful consideration among our review team. This wiki outlines some of the reasoning we use to determine which requests we can, or can't, take on: http://wiki.secondlife.com/wiki/Feature_Requests

Thanks again for your interest in improving Second Life.