Open sl-service-account opened 9 years ago
Whirly Fizzle commented at 2014-12-02T02:15:40Z, updated at 2014-12-02T02:22:55Z
The repro tree is also rezzed here: http://maps.secondlife.com/secondlife/Testylvania%20Sandbox/72/92/22 Tree can be bought here: https://marketplace.secondlife.com/p/Ladys-Christmas-Tree-Innocence/6560299
Note that this affects other (all?) mesh objects when ALM is enabled. Appears to only affect AMD systems on the Catalyst 14.9 driver. Also note that when ALM is enabled, some of the mesh turns semi-transparent when held in edit.
Other affected systems:
CPU: AMD FX(tm)-6200 Six-Core Processor (4117.91 MHz)
Memory: 16330 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon R9 200 Series
Windows Graphics Driver Version: 8.17.0010.1315
OpenGL Version: 4.2.13084 Compatibility Profile Context 14.301.1001.0
CPU: AMD Phenom(tm) 9550 Quad-Core Processor (2210.13 MHz)
Memory: 8191 MB
OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601)
Graphics Card Vendor: ATI Technologies Inc.
Graphics Card: AMD Radeon HD 6800 Series
Windows Graphics Driver Version: 8.17.0010.1315
OpenGL Version: 4.2.13084 Compatibility Profile Context 14.301.1001.0
Ref: Firestorm JIRA issue http://jira.phoenixviewer.com/browse/FIRE-15046 - [AMD 14.9 Catalyst] Selection outlines display wrongly when ALM is enabled.
MarcoAntonioDiego Rhapsody commented at 2014-12-02T03:50:06Z, updated at 2014-12-02T03:50:28Z
same issue here for me. with ALM on its nearly impossible to place and kind of prims correctly and very impossible to edit textures in any way due lack of visibly (additional outlines, semi transparent textures)
additionally a minor glitch appears (on previews driver versions than stated above even more often) that especially on png textures (baked and unbaked) triangle shaped holes can appear on every kind of prim (majorly standart prims, but also sculpts and meshes). with ALM turned off/toggled the textures appear in a normal visibly again without any holes.
both glitches are viewer independent and server independent (tested with LL's viewers and firestorm and different servers)
my own system: CPU: AMD FX(tm)-6200 Six-Core Processor (4117.88 MHz) Memory: 16330 MB OS Version: Microsoft Windows 7 64-bit Service Pack 1 (Build 7601) Graphics Card Vendor: ATI Technologies Inc. Graphics Card: AMD Radeon R9 200 Series (R9 280 OC, 3 GB Ram DDR5)
Windows Graphics Driver Version: 8.17.0010.1315 OpenGL Version: 4.2.13084 Compatibility Profile Context 14.301.1001.0
ObviousAltIsObvious commented at 2014-12-02T04:12:31Z
For a second workaround, you can use Build->Options->Show Selection Outlines – that will hide the wireframe mess and let you stay on high graphics.
Whirly Fizzle commented at 2014-12-10T19:27:37Z
BUG-8003 reports the problem persists on the 14.12 Omega Catalyst release.
Whirly Fizzle commented at 2015-08-07T02:55:04Z
BUG-9853 reports that the problem persists on Windows 10, AMD Radeon R7 200 Series using 15.7 Catalyst. They also report that rolling back to the 14.4 Catalyst on Windows 10 still reproduces this bug.
ObviousAltIsObvious commented at 2016-11-23T07:28:21Z, updated at 2016-11-25T03:48:20Z
Singularity appears to have a fix for this in its alpha from August.
(Additional changes were required to make this sensible, detail has been moved off the LL JIRA.)
Whirly Fizzle commented at 2016-11-23T11:51:22Z
@Obvious You pasted the wrong link.
ObviousAltIsObvious commented at 2016-11-23T17:17:12Z
@Whirly Fizzle: My comments are not intended for you, feel free to ignore them.
Whirly Fizzle commented at 2021-01-30T17:07:32Z
Fix pending: https://bitbucket.org/lindenlab/viewer/commits/85c971650d6e3373dcd80fd63b75cb62e351c405
Steps to Reproduce
Editing an object
Actual Behavior
When editing an object with ALM on, selection lines overlays all textures, as seen on pic n° 01. Workaround is to turn ALM off, as seen in pic n°02. So far this seems to happen only with teh latest AMD drivers(14.9)
Expected Behavior
Hope to see if there is some sort of fix for it, instead of having to turn ALM off as a workaround
Other information
Was able to reproduce it on Firestorm
Attachments
Links
Duplicates
Related
Original Jira Fields
| Field | Value | | ------------- | ------------- | | Issue | BUG-7947 | | Summary | AMD with Catalyst 14.9 & 14.12: selection outlines display wrongly when ALM is enabled | | Type | Bug | | Priority | Unset | | Status | Accepted | | Resolution | Accepted | | Reporter | Marybeth Oceanlane (marybeth.oceanlane) | | Created at | 2014-12-02T01:14:46Z | | Updated at | 2021-01-30T17:07:59Z | ``` { 'Business Unit': ['Platform'], 'Date of First Response': '2014-12-01T20:15:39.801-0600', "Is there anything you'd like to add?": 'Was able to reproduce it on Firestorm', 'Severity': 'Unset', 'System': 'SL Viewer', 'Target Viewer Version': 'viewer-development', 'What just happened?': 'When editing an object with ALM on, selection lines overlays all textures, as seen on pic n° 01. Workaround is to turn ALM off, as seen in pic n°02. So far this seems to happen only with teh latest AMD drivers(14.9)', 'What were you doing when it happened?': 'Editing an object', 'What were you expecting to happen instead?': 'Hope to see if there is some sort of fix for it, instead of having to turn ALM off as a workaround', 'Where': ' http://maps.secondlife.com/secondlife/Endless%20Magic/208/111/23 link for a copy of tree rezzed inworld', } ```